QueueSpotHolder &&queue_spot_holder,
FrameOnDisk frame, const string &subtitle)
{
- fprintf(stderr, "output_pts=%ld original input_pts=%ld\n", output_pts, frame.pts);
+ fprintf(stderr, "output_pts=%" PRId64 " original input_pts=%" PRId64 "\n", output_pts, frame.pts);
QueuedFrame qf;
qf.local_pts = local_pts;
FrameOnDisk frame1_spec, FrameOnDisk frame2_spec,
float fade_alpha, const string &subtitle)
{
- fprintf(stderr, "output_pts=%ld faded input_pts=%ld,%ld fade_alpha=%.2f\n", output_pts, frame1_spec.pts, frame2_spec.pts, fade_alpha);
+ fprintf(stderr, "output_pts=%" PRId64 " faded input_pts=%" PRId64 ",%" PRId64 " fade_alpha=%.2f\n", output_pts, frame1_spec.pts, frame2_spec.pts, fade_alpha);
// Get the temporary OpenGL resources we need for doing the fade.
// (We share these with interpolated frames, which is slightly
float alpha, FrameOnDisk secondary_frame, float fade_alpha, const string &subtitle)
{
if (secondary_frame.pts != -1) {
- fprintf(stderr, "output_pts=%ld interpolated input_pts1=%ld input_pts2=%ld alpha=%.3f secondary_pts=%ld fade_alpha=%.2f\n", output_pts, frame1.pts, frame2.pts, alpha, secondary_frame.pts, fade_alpha);
+ fprintf(stderr, "output_pts=%" PRId64 " interpolated input_pts1=%" PRId64 " input_pts2=%" PRId64 " alpha=%.3f secondary_pts=%" PRId64 " fade_alpha=%.2f\n", output_pts, frame1.pts, frame2.pts, alpha, secondary_frame.pts, fade_alpha);
} else {
- fprintf(stderr, "output_pts=%ld interpolated input_pts1=%ld input_pts2=%ld alpha=%.3f\n", output_pts, frame1.pts, frame2.pts, alpha);
+ fprintf(stderr, "output_pts=%" PRId64 " interpolated input_pts1=%" PRId64 " input_pts2=%" PRId64 " alpha=%.3f\n", output_pts, frame1.pts, frame2.pts, alpha);
}
// Get the temporary OpenGL resources we need for doing the interpolation.