#include "frame_on_disk.h"
#include "jpeg_frame_view.h"
-#include "shared/ref_counted_gl_sync.h"
#include "queue_spot_holder.h"
+#include "shared/ref_counted_gl_sync.h"
#include <atomic>
#include <chrono>
void schedule_original_frame(std::chrono::steady_clock::time_point,
int64_t output_pts, std::function<void()> &&display_func,
QueueSpotHolder &&queue_spot_holder,
- FrameOnDisk frame);
+ FrameOnDisk frame, const std::string &subtitle);
void schedule_faded_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void()> &&display_func,
QueueSpotHolder &&queue_spot_holder,
FrameOnDisk frame1, FrameOnDisk frame2,
- float fade_alpha);
+ float fade_alpha, const std::string &subtitle);
void schedule_interpolated_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
- std::function<void(std::shared_ptr<Frame>)> &&display_func,
- QueueSpotHolder &&queue_spot_holder,
- FrameOnDisk frame1, FrameOnDisk frame2,
- float alpha, FrameOnDisk secondary_frame = {}, // Empty = no secondary (fade) frame.
- float fade_alpha = 0.0f);
+ std::function<void(std::shared_ptr<Frame>)> &&display_func,
+ QueueSpotHolder &&queue_spot_holder,
+ FrameOnDisk frame1, FrameOnDisk frame2,
+ float alpha, FrameOnDisk secondary_frame, // Empty = no secondary (fade) frame.
+ float fade_alpha, const std::string &subtitle);
void schedule_refresh_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
std::function<void()> &&display_func,
- QueueSpotHolder &&queue_spot_holder);
+ QueueSpotHolder &&queue_spot_holder, const std::string &subtitle);
private:
FrameReader frame_reader;
void encode_thread_func();
std::thread encode_thread;
- std::atomic<bool> should_quit{false};
+ std::atomic<bool> should_quit{ false };
static int write_packet2_thunk(void *opaque, uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
int write_packet2(uint8_t *buf, int buf_size, AVIODataMarkerType type, int64_t time);
static constexpr size_t num_interpolate_slots = 15; // Should be larger than Player::max_queued_frames, or we risk mass-dropping frames.
struct IFRReleaser {
- void operator() (InterpolatedFrameResources *ifr) const
+ void operator()(InterpolatedFrameResources *ifr) const
{
if (ifr != nullptr) {
std::lock_guard<std::mutex> lock(ifr->owner->queue_lock);
std::function<void()> display_func; // Called when the image is done decoding.
std::function<void(std::shared_ptr<Frame>)> display_decoded_func; // Same, except for INTERPOLATED and FADED_INTERPOLATED.
+ std::string subtitle; // Blank for none.
+
QueueSpotHolder queue_spot_holder;
};
std::deque<QueuedFrame> frame_queue; // Under <queue_lock>.