float alpha;
BorrowedInterpolatedFrameResources resources;
RefCountedGLsync fence; // Set when the interpolated image is read back to the CPU.
+ std::chrono::steady_clock::time_point fence_created;
GLuint flow_tex, output_tex, cbcr_tex; // Released in the receiving thread; not really used for anything else. flow_tex will typically even be from a previous frame.
FrameOnDisk id;
std::function<void(std::shared_ptr<Frame>)> display_decoded_func; // Same, except for INTERPOLATED and FADED_INTERPOLATED.
std::string subtitle; // Blank for none.
+ std::string exif_data; // Blank for none.
// Audio, in stereo interleaved 32-bit PCM. If empty and not of type SILENCE, one frame's worth of silence samples
// is synthesized.