// However, the accuracy tests are somewhat simpler, since we
// only need to care about absolute errors and not relative.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <math.h>
#include "gtest/gtest.h"
#include "image_format.h"
#include "test_util.h"
+namespace movit {
+
TEST(GammaCompressionEffectTest, sRGB_KeyValues) {
float data[] = {
0.0f, 1.0f,
// precision and inaccuracies in the polynomial approximation.
expect_equal(expected_data, out_data, 4096, 1, 1.2 / 4095.0, 1e-5);
}
+
+} // namespace movit