#include "audio_mixer.h"
#include "context.h"
+#include "context_menus.h"
#include "flags.h"
#include "mainwindow.h"
#include "mixer.h"
check_error();
frame.setup_chain();
check_error();
+ glDisable(GL_FRAMEBUFFER_SRGB);
+ check_error();
frame.chain->render_to_screen();
check_error();
// Add a submenu for selecting output card, with an action for each card.
QMenu card_submenu;
- QActionGroup card_group(&card_submenu);
-
- int current_card = global_mixer->get_output_card_index();
-
- QAction *none_action = new QAction("None", &card_group);
- none_action->setCheckable(true);
- if (current_card == -1) {
- none_action->setChecked(true);
- }
- none_action->setData(-1);
- card_submenu.addAction(none_action);
-
- unsigned num_cards = global_mixer->get_num_cards();
- for (unsigned card_index = 0; card_index < num_cards; ++card_index) {
- if (!global_mixer->card_can_be_used_as_output(card_index)) {
- continue;
- }
-
- QString description(QString::fromStdString(global_mixer->get_output_card_description(card_index)));
- QAction *action = new QAction(description, &card_group);
- action->setCheckable(true);
- if (current_card == int(card_index)) {
- action->setChecked(true);
- }
- action->setData(card_index);
- card_submenu.addAction(action);
- }
-
- card_submenu.setTitle("HDMI/SDI output");
+ fill_hdmi_sdi_output_device_menu(&card_submenu);
+ card_submenu.setTitle("HDMI/SDI output device");
menu.addMenu(&card_submenu);
- // Show the menu and look at the result.
- QAction *selected_item = menu.exec(global_pos);
- if (selected_item != nullptr) {
- int output_card = selected_item->data().toInt(nullptr);
- global_mixer->set_output_card(output_card);
- }
+ // Add a submenu for choosing the output resolution. Since this is
+ // card-dependent, it is disabled if we haven't chosen a card
+ // (but it's still there so that the user will know it exists).
+ QMenu resolution_submenu;
+ fill_hdmi_sdi_output_resolution_menu(&resolution_submenu);
+ resolution_submenu.setTitle("HDMI/SDI output resolution");
+ menu.addMenu(&resolution_submenu);
+
+ // Show the menu; if there's an action selected, it will deal with it itself.
+ menu.exec(global_pos);
}
void GLWidget::show_preview_context_menu(unsigned signal_num, const QPoint &pos)
// And a master clock selector.
QAction *master_clock_action = new QAction("Use as master clock", &menu);
master_clock_action->setCheckable(true);
- if (global_mixer->get_master_clock() == signal_num) {
+ if (global_mixer->get_output_card_index() != -1) {
+ master_clock_action->setChecked(false);
+ master_clock_action->setEnabled(false);
+ } else if (global_mixer->get_master_clock() == signal_num) {
master_clock_action->setChecked(true);
master_clock_action->setEnabled(false);
}