-#include <qmetatype.h>
-#include <qdatastream.h>
-#include <qtextstream.h>
-#include <qcursor.h>
-#include <qcoreevent.h>
+#include <qmetatype.h> // Needs to come before egl.h.
+#include <qdatastream.h> // Needs to come before egl.h.
+#include <qtextstream.h> // Needs to come before egl.h.
+#include <qcursor.h> // Needs to come before egl.h.
+#include <qcoreevent.h> // Needs to come before egl.h.
+#include <qevent.h> // Needs to come before egl.h.
#include <epoxy/gl.h>
#include <epoxy/egl.h>
-#include "context.h"
+#include <QSurfaceFormat>
+
#include "glwidget.h"
+
+#include <stdio.h>
+#include <functional>
+#include <mutex>
+
+#include "context.h"
+#include "effect_chain.h"
+#include "flags.h"
+#include "mainwindow.h"
#include "mixer.h"
-#include <QCoreApplication>
-#include <QGuiApplication>
-#include <QThread>
-#include <math.h>
-#include <thread>
+#include "qnamespace.h"
+#include "ref_counted_gl_sync.h"
+
+class QMouseEvent;
+class QWidget;
+
+#undef Success
+#include <movit/util.h>
+#include <string>
+
+using namespace std;
GLWidget::GLWidget(QWidget *parent)
- : QOpenGLWidget(parent)
+ : QGLWidget(parent, global_share_widget)
{
}
void GLWidget::initializeGL()
{
- printf("egl context=%p\n", eglGetCurrentContext());
- //printf("threads: %p %p\n", QThread::currentThread(), qGuiApp->thread());
-
- QSurface *surface = create_surface(format());
- QSurface *surface2 = create_surface(format());
- QSurface *surface3 = create_surface(format());
- QSurface *surface4 = create_surface(format());
- start_mixer(surface, surface2, surface3, surface4);
+ static std::once_flag flag;
+ std::call_once(flag, [this]{
+ global_mixer = new Mixer(QGLFormat::toSurfaceFormat(format()), global_flags.num_cards);
+ global_mainwindow->mixer_created(global_mixer);
+ global_mixer->start();
+ });
+ global_mixer->set_frame_ready_callback(output, [this]{
+ QMetaObject::invokeMethod(this, "update", Qt::AutoConnection);
+ emit transition_names_updated(global_mixer->get_transition_names());
+ });
+
+ glDisable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(GL_FALSE);
+}
+
+void GLWidget::resizeGL(int width, int height)
+{
+ glViewport(0, 0, width, height);
}
void GLWidget::paintGL()
{
- glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ Mixer::DisplayFrame frame;
+ if (!global_mixer->get_display_frame(output, &frame)) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ check_error();
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ check_error();
+ return;
+ }
+
+ check_error();
+ glWaitSync(frame.ready_fence.get(), /*flags=*/0, GL_TIMEOUT_IGNORED);
+ check_error();
+ frame.setup_chain();
+ check_error();
+ frame.chain->render_to_screen();
+ check_error();
+}
+
+void GLWidget::mousePressEvent(QMouseEvent *event)
+{
+ emit clicked();
}