#ifndef GLWIDGET_H
#define GLWIDGET_H
-#include <QOpenGLWidget>
+#include <epoxy/gl.h>
+#include <QGLWidget>
+
+#include "mixer.h"
+
+class QWidget;
namespace movit {
class ResourcePool;
}
-class GLWidget : public QOpenGLWidget
+// Note: We use the older QGLWidget instead of QOpenGLWidget as it is
+// much faster (does not go through a separate offscreen rendering step).
+//
+// TODO: Consider if QOpenGLWindow could do what we want.
+class GLWidget : public QGLWidget
{
Q_OBJECT
GLWidget(QWidget *parent = 0);
~GLWidget();
+ void set_output(Mixer::Output output)
+ {
+ this->output = output;
+ }
+
protected:
void initializeGL() override;
+ void resizeGL(int width, int height) override;
void paintGL() override;
+ void mousePressEvent(QMouseEvent *event) override;
+
+signals:
+ void clicked();
+ void transition_names_updated(std::vector<std::string> transition_names);
private:
+ Mixer::Output output;
movit::ResourcePool *resource_pool;
GLuint vao, program_num;
GLuint position_vbo, texcoord_vbo;