#include <epoxy/gl.h>
#include <QGLWidget>
+#include <string>
+#include <vector>
#include "mixer.h"
+#include "qgl.h"
+#include "qobjectdefs.h"
+class QMouseEvent;
class QWidget;
namespace movit {
+
class ResourcePool;
-}
+
+} // namespace movit
// Note: We use the older QGLWidget instead of QOpenGLWidget as it is
// much faster (does not go through a separate offscreen rendering step).
public:
GLWidget(QWidget *parent = 0);
- ~GLWidget();
void set_output(Mixer::Output output)
{
this->output = output;
}
+ void clean_context();
+
protected:
void initializeGL() override;
void resizeGL(int width, int height) override;
void paintGL() override;
+ void mousePressEvent(QMouseEvent *event) override;
+
+signals:
+ void clicked();
+ void transition_names_updated(std::vector<std::string> transition_names);
+ void resolution_updated(Mixer::Output output);
+
+private slots:
+ void show_context_menu(unsigned signal_num, const QPoint &pos);
private:
Mixer::Output output;
- movit::ResourcePool *resource_pool;
GLuint vao, program_num;
GLuint position_vbo, texcoord_vbo;
+ movit::ResourcePool *resource_pool = nullptr;
};
#endif