#ifndef GLWIDGET_H
#define GLWIDGET_H
-#include <QOpenGLWidget>
+#include <epoxy/gl.h>
+#include <QGL>
+#include <QString>
+#include <string>
+#include <vector>
+
+#include "mixer.h"
+
+class QMouseEvent;
+class QObject;
+class QPoint;
+class QWidget;
namespace movit {
+
class ResourcePool;
-}
-class GLWidget : public QOpenGLWidget
+} // namespace movit
+
+// Note: We use the older QGLWidget instead of QOpenGLWidget as it is
+// much faster (does not go through a separate offscreen rendering step).
+//
+// TODO: Consider if QOpenGLWindow could do what we want.
+class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
- ~GLWidget();
+
+ void set_output(Mixer::Output output)
+ {
+ this->output = output;
+ }
+
+ void clean_context();
protected:
void initializeGL() override;
+ void resizeGL(int width, int height) override;
void paintGL() override;
+ void mousePressEvent(QMouseEvent *event) override;
+
+signals:
+ void clicked();
+ void transition_names_updated(std::vector<std::string> transition_names);
+ void name_updated(Mixer::Output output, const std::string &name);
+ void color_updated(Mixer::Output output, const std::string &color);
+
+private slots:
+ void show_context_menu(unsigned signal_num, const QPoint &pos);
private:
- movit::ResourcePool *resource_pool;
+ Mixer::Output output;
GLuint vao, program_num;
GLuint position_vbo, texcoord_vbo;
+ movit::ResourcePool *resource_pool = nullptr;
};
#endif