#ifndef GLWIDGET_H
#define GLWIDGET_H
-#include <QOpenGLWidget>
-#include <QOpenGLFunctions>
-#include <QOpenGLVertexArrayObject>
-#include <QOpenGLBuffer>
-#include <QMatrix4x4>
+#include <epoxy/gl.h>
+#include <QGL>
+#include <QString>
+#include <string>
+#include <vector>
-class GLWidget : public QOpenGLWidget
+#include "mixer.h"
+
+class QMouseEvent;
+class QObject;
+class QPoint;
+class QWidget;
+
+namespace movit {
+
+class ResourcePool;
+
+} // namespace movit
+
+// Note: We use the older QGLWidget instead of QOpenGLWidget as it is
+// much faster (does not go through a separate offscreen rendering step).
+//
+// TODO: Consider if QOpenGLWindow could do what we want.
+class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0);
- ~GLWidget();
- QSize minimumSizeHint() const Q_DECL_OVERRIDE;
- QSize sizeHint() const Q_DECL_OVERRIDE;
+ void set_output(Mixer::Output output)
+ {
+ this->output = output;
+ }
+
+ void clean_context();
protected:
- void initializeGL() Q_DECL_OVERRIDE;
- void paintGL() Q_DECL_OVERRIDE;
+ void initializeGL() override;
+ void resizeGL(int width, int height) override;
+ void paintGL() override;
+ void mousePressEvent(QMouseEvent *event) override;
+
+signals:
+ void clicked();
+ void transition_names_updated(std::vector<std::string> transition_names);
+ void name_updated(Mixer::Output output, const std::string &name);
+ void color_updated(Mixer::Output output, const std::string &color);
+
+private slots:
+ void show_context_menu(unsigned signal_num, const QPoint &pos);
+
+private:
+ Mixer::Output output;
+ GLuint vao, program_num;
+ GLuint position_vbo, texcoord_vbo;
+ movit::ResourcePool *resource_pool = nullptr;
};
#endif