static int frame_height = 144;
static int frame_width_mbaligned;
static int frame_height_mbaligned;
-static int frame_rate = FPS;
static unsigned int frame_bitrate = 0;
static unsigned int frame_slices = 1;
static double frame_size = 0;
//static int initial_qp = 28;
static int minimal_qp = 0;
static int intra_period = 30;
-static int intra_idr_period = FPS;
+static int intra_idr_period = MAX_FPS; // About a second; more at lower frame rates. Not ideal.
static int ip_period = 3;
static int rc_mode = -1;
static int rc_default_modes[] = {
using namespace std;
+// Supposedly vaRenderPicture() is supposed to destroy the buffer implicitly,
+// but if we don't delete it here, we get leaks. The GStreamer implementation
+// does the same.
+static void render_picture_and_delete(VADisplay dpy, VAContextID context, VABufferID *buffers, int num_buffers)
+{
+ VAStatus va_status = vaRenderPicture(dpy, context, buffers, num_buffers);
+ CHECK_VASTATUS(va_status, "vaRenderPicture");
+
+ for (int i = 0; i < num_buffers; ++i) {
+ va_status = vaDestroyBuffer(va_dpy, buffers[i]);
+ CHECK_VASTATUS(va_status, "vaDestroyBuffer");
+ }
+}
+
static unsigned int
va_swap32(unsigned int val)
{
//
// Getting pts and dts right with variable frame rate (VFR) and B-frames can be a
// bit tricky. We assume first of all that the frame rate never goes _above_
-// <frame_rate>, which gives us a frame period N. The decoder can always decode
+// MAX_FPS, which gives us a frame period N. The decoder can always decode
// in at least this speed, as long at dts <= pts (the frame is not attempted
// presented before it is decoded). Furthermore, we never have longer chains of
// B-frames than a fixed constant C. (In a B-frame chain, we say that the base
*displaying_order = encoding_order;
// IDR frames are a special case; I honestly can't find the logic behind
// why this is the right thing, but it seems to line up nicely in practice :-)
- *pts_lag = TIMEBASE / frame_rate;
+ *pts_lag = TIMEBASE / MAX_FPS;
} else if (((encoding_order_gop - 1) % ip_period) != 0) { /* B frames */
*frame_type = FRAME_B;
*displaying_order = encoding_order - 1;
}
if (frame_bitrate == 0)
- frame_bitrate = frame_width * frame_height * 12 * frame_rate / 50;
+ frame_bitrate = frame_width * frame_height * 12 * MAX_FPS / 50;
if (coded_fn == NULL) {
struct stat buf;
render_id[0] = seq_param_buf;
render_id[1] = rc_param_buf;
- va_status = vaRenderPicture(va_dpy, context_id, &render_id[0], 2);
- CHECK_VASTATUS(va_status, "vaRenderPicture");;
+ render_picture_and_delete(va_dpy, context_id, &render_id[0], 2);
if (misc_priv_type != 0) {
va_status = vaCreateBuffer(va_dpy, context_id,
misc_param_tmp->data[0] = misc_priv_value;
vaUnmapBuffer(va_dpy, misc_param_tmpbuf);
- va_status = vaRenderPicture(va_dpy, context_id, &misc_param_tmpbuf, 1);
+ render_picture_and_delete(va_dpy, context_id, &misc_param_tmpbuf, 1);
}
return 0;
va_status = vaCreateBuffer(va_dpy, context_id, VAEncPictureParameterBufferType,
sizeof(pic_param), 1, &pic_param, &pic_param_buf);
- CHECK_VASTATUS(va_status, "vaCreateBuffer");;
-
- va_status = vaRenderPicture(va_dpy, context_id, &pic_param_buf, 1);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
+ CHECK_VASTATUS(va_status, "vaCreateBuffer");
- // Supposedly vaRenderPicture() is supposed to destroy the buffer implicitly,
- // but if we don't delete it here, we get leaks. The GStreamer implementation
- // does the same.
- va_status = vaDestroyBuffer(va_dpy, pic_param_buf);
- CHECK_VASTATUS(va_status, "vaDestroyBuffer");
+ render_picture_and_delete(va_dpy, context_id, &pic_param_buf, 1);
return 0;
}
render_id[0] = packedseq_para_bufid;
render_id[1] = packedseq_data_bufid;
- va_status = vaRenderPicture(va_dpy, context_id, render_id, 2);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
+ render_picture_and_delete(va_dpy, context_id, render_id, 2);
free(packedseq_buffer);
render_id[0] = packedpic_para_bufid;
render_id[1] = packedpic_data_bufid;
- va_status = vaRenderPicture(va_dpy, context_id, render_id, 2);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
+ render_picture_and_delete(va_dpy, context_id, render_id, 2);
free(packedpic_buffer);
render_id[0] = packedslice_para_bufid;
render_id[1] = packedslice_data_bufid;
- va_status = vaRenderPicture(va_dpy, context_id, render_id, 2);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
+ render_picture_and_delete(va_dpy, context_id, render_id, 2);
free(packedslice_buffer);
}
sizeof(slice_param), 1, &slice_param, &slice_param_buf);
CHECK_VASTATUS(va_status, "vaCreateBuffer");
- va_status = vaRenderPicture(va_dpy, context_id, &slice_param_buf, 1);
- CHECK_VASTATUS(va_status, "vaRenderPicture");
-
- // Supposedly vaRenderPicture() is supposed to destroy the buffer implicitly,
- // but if we don't delete it here, we get leaks. The GStreamer implementation
- // does the same.
- va_status = vaDestroyBuffer(va_dpy, slice_param_buf);
- CHECK_VASTATUS(va_status, "vaDestroyBuffer");
+ render_picture_and_delete(va_dpy, context_id, &slice_param_buf, 1);
return 0;
}
-int H264Encoder::save_codeddata(storage_task task)
+void H264Encoder::save_codeddata(storage_task task)
{
VACodedBufferSegment *buf_list = NULL;
VAStatus va_status;
string data;
- const int64_t global_delay = (ip_period - 1) * (TIMEBASE / frame_rate); // So we never get negative dts.
+ const int64_t global_delay = (ip_period - 1) * (TIMEBASE / MAX_FPS); // So we never get negative dts.
va_status = vaMapBuffer(va_dpy, gl_surfaces[task.display_order % SURFACE_NUM].coded_buf, (void **)(&buf_list));
CHECK_VASTATUS(va_status, "vaMapBuffer");
httpd->add_packet(pkt, task.pts + global_delay, task.dts + global_delay);
}
// Encode and add all audio frames up to and including the pts of this video frame.
- // (They can never be queued to us after the video frame they belong to, only before.)
for ( ;; ) {
int64_t audio_pts;
std::vector<float> audio;
{
unique_lock<mutex> lock(frame_queue_mutex);
- if (pending_audio_frames.empty()) break;
+ frame_queue_nonempty.wait(lock, [this]{ return copy_thread_should_quit || !pending_audio_frames.empty(); });
+ if (copy_thread_should_quit) return;
auto it = pending_audio_frames.begin();
if (it->first > task.pts) break;
audio_pts = it->first;
frame->channel_layout = AV_CH_LAYOUT_STEREO;
unique_ptr<int32_t[]> int_samples(new int32_t[audio.size()]);
- avcodec_fill_audio_frame(frame, 2, AV_SAMPLE_FMT_S32, (const uint8_t*)int_samples.get(), audio.size() * sizeof(int32_t), 0);
+ int ret = avcodec_fill_audio_frame(frame, 2, AV_SAMPLE_FMT_S32, (const uint8_t*)int_samples.get(), audio.size() * sizeof(int32_t), 1);
+ if (ret < 0) {
+ fprintf(stderr, "avcodec_fill_audio_frame() failed with %d\n", ret);
+ exit(1);
+ }
for (int i = 0; i < frame->nb_samples * 2; ++i) {
if (audio[i] >= 1.0f) {
int_samples[i] = 2147483647;
// TODO: Delayed frames.
avcodec_free_frame(&frame);
av_free_packet(&pkt);
+ if (audio_pts == task.pts) break;
}
#if 0
printf("%08lld", encode_order);
printf("(%06d bytes coded)", coded_size);
#endif
-
- return 0;
}
if (rc_mode != -1)
printf("INPUT: RateControl : %s\n", rc_to_string(rc_mode));
printf("INPUT: Resolution : %dx%dframes\n", frame_width, frame_height);
- printf("INPUT: FrameRate : %d\n", frame_rate);
printf("INPUT: Bitrate : %d\n", frame_bitrate);
printf("INPUT: Slieces : %d\n", frame_slices);
printf("INPUT: IntraPeriod : %d\n", intra_period);
{
unique_lock<mutex> lock(frame_queue_mutex);
copy_thread_should_quit = true;
- frame_queue_nonempty.notify_one();
+ frame_queue_nonempty.notify_all();
}
storage_thread.join();
copy_thread.join();
unique_lock<mutex> lock(frame_queue_mutex);
pending_audio_frames[pts] = move(audio);
}
- frame_queue_nonempty.notify_one();
+ frame_queue_nonempty.notify_all();
}
-
void H264Encoder::end_frame(RefCountedGLsync fence, int64_t pts, const std::vector<RefCountedFrame> &input_frames)
{
{
pending_video_frames[current_storage_frame] = PendingFrame{ fence, input_frames, pts };
++current_storage_frame;
}
- frame_queue_nonempty.notify_one();
+ frame_queue_nonempty.notify_all();
}
void H264Encoder::copy_thread_func()
int64_t dts;
if (pts_lag == -1) {
assert(last_dts != -1);
- dts = last_dts + (TIMEBASE / frame_rate);
+ dts = last_dts + (TIMEBASE / MAX_FPS);
} else {
dts = pts - pts_lag;
}