//#include "sysdeps.h"
+#include "h264encode.h"
+
+#include <EGL/eglplatform.h>
+#include <X11/X.h>
+#include <X11/Xlib.h>
+#include <assert.h>
+#include <epoxy/egl.h>
+#include <libavcodec/avcodec.h>
+#include <libavutil/channel_layout.h>
+#include <libavutil/frame.h>
+#include <libavutil/rational.h>
+#include <libavutil/samplefmt.h>
+#include <libdrm/drm_fourcc.h>
#include <stdio.h>
-#include <string.h>
#include <stdlib.h>
-#include <getopt.h>
-#include <unistd.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-#include <sys/time.h>
-#include <sys/mman.h>
-#include <fcntl.h>
-#include <assert.h>
-#include <pthread.h>
-#include <errno.h>
-#include <math.h>
+#include <string.h>
#include <va/va.h>
-#include <va/va_x11.h>
-#include <va/va_enc_h264.h>
#include <va/va_drmcommon.h>
-#include <libdrm/drm_fourcc.h>
-#include <thread>
+#include <va/va_enc_h264.h>
+#include <va/va_x11.h>
+#include <condition_variable>
+#include <cstdint>
+#include <memory>
#include <mutex>
#include <queue>
-#include <condition_variable>
-#include "h264encode.h"
+#include <string>
+#include <thread>
+#include <utility>
+
+#include "context.h"
+#include "defs.h"
+#include "httpd.h"
+#include "timebase.h"
+
+class QOpenGLContext;
+class QSurface;
#define CHECK_VASTATUS(va_status, func) \
if (va_status != VA_STATUS_SUCCESS) { \
static int h264_entropy_mode = 1; /* cabac */
static char *coded_fn = NULL;
-static FILE *coded_fp = NULL;
static int frame_width = 176;
static int frame_height = 144;
static int frame_width_mbaligned;
static int frame_height_mbaligned;
-static int frame_rate = 60;
+static int frame_rate = FPS;
static unsigned int frame_bitrate = 0;
static unsigned int frame_slices = 1;
static double frame_size = 0;
//static int initial_qp = 28;
static int minimal_qp = 0;
static int intra_period = 30;
-static int intra_idr_period = 60;
-static int ip_period = 1;
+static int intra_idr_period = FPS;
+static int ip_period = 3;
static int rc_mode = -1;
static int rc_default_modes[] = {
VA_RC_VBR,
bitstream_put_ui(bs, 1, 1); /* vui_parameters_present_flag */
bitstream_put_ui(bs, 0, 1); /* aspect_ratio_info_present_flag */
bitstream_put_ui(bs, 0, 1); /* overscan_info_present_flag */
- bitstream_put_ui(bs, 0, 1); /* video_signal_type_present_flag */
+ bitstream_put_ui(bs, 1, 1); /* video_signal_type_present_flag */
+ {
+ bitstream_put_ui(bs, 5, 3); /* video_format (5 = Unspecified) */
+ bitstream_put_ui(bs, 0, 1); /* video_full_range_flag */
+ bitstream_put_ui(bs, 1, 1); /* colour_description_present_flag */
+ {
+ bitstream_put_ui(bs, 1, 8); /* colour_primaries (1 = BT.709) */
+ bitstream_put_ui(bs, 2, 8); /* transfer_characteristics (2 = unspecified, since we use sRGB) */
+ bitstream_put_ui(bs, 6, 8); /* matrix_coefficients (6 = BT.601/SMPTE 170M) */
+ }
+ }
bitstream_put_ui(bs, 0, 1); /* chroma_loc_info_present_flag */
bitstream_put_ui(bs, 1, 1); /* timing_info_present_flag */
{
bitstream_put_ui(bs, 1, 32); // FPS
- bitstream_put_ui(bs, frame_rate * 2, 32); // FPS
+ bitstream_put_ui(bs, TIMEBASE * 2, 32); // FPS
bitstream_put_ui(bs, 1, 1);
}
bitstream_put_ui(bs, 1, 1); /* nal_hrd_parameters_present_flag */
{IDR(PBB)(PBB)}.
*/
-/*
- * Return displaying order with specified periods and encoding order
- * displaying_order: displaying order
- * frame_type: frame type
- */
+// General pts/dts strategy:
+//
+// Getting pts and dts right with variable frame rate (VFR) and B-frames can be a
+// bit tricky. We assume first of all that the frame rate never goes _above_
+// <frame_rate>, which gives us a frame period N. The decoder can always decode
+// in at least this speed, as long at dts <= pts (the frame is not attempted
+// presented before it is decoded). Furthermore, we never have longer chains of
+// B-frames than a fixed constant C. (In a B-frame chain, we say that the base
+// I/P-frame has order O=0, the B-frame depending on it directly has order O=1,
+// etc. The last frame in the chain, which no B-frames depend on, is the “tip”
+// frame, with an order O <= C.)
+//
+// Many strategies are possible, but we establish these rules:
+//
+// - Tip frames have dts = pts - (C-O)*N.
+// - Non-tip frames have dts = dts_last + N.
+//
+// An example, with C=2 and N=10 and the data flow showed with arrows:
+//
+// I B P B B P
+// pts: 30 40 50 60 70 80
+// ↓ ↓ ↓
+// dts: 10 30 20 60 50←40
+// | | ↑ ↑
+// `--|--' |
+// `----------'
+//
+// To show that this works fine also with irregular spacings, let's say that
+// the third frame is delayed a bit (something earlier was dropped). Now the
+// situation looks like this:
+//
+// I B P B B P
+// pts: 30 40 80 90 100 110
+// ↓ ↓ ↓
+// dts: 10 30 20 90 50←40
+// | | ↑ ↑
+// `--|--' |
+// `----------'
+//
+// The resetting on every tip frame makes sure dts never ends up lagging a lot
+// behind pts, and the subtraction of (C-O)*N makes sure pts <= dts.
+//
+// In the output of this function, if <dts_lag> is >= 0, it means to reset the
+// dts from the current pts minus <dts_lag>, while if it's -1, the frame is not
+// a tip frame and should be given a dts based on the previous one.
#define FRAME_P 0
#define FRAME_B 1
#define FRAME_I 2
unsigned long long encoding_order, int intra_period,
int intra_idr_period, int ip_period,
unsigned long long *displaying_order,
- int *frame_type)
+ int *frame_type, int *pts_lag)
{
int encoding_order_gop = 0;
+ *pts_lag = 0;
+
if (intra_period == 1) { /* all are I/IDR frames */
*displaying_order = encoding_order;
if (intra_idr_period == 0)
if (intra_period == 0)
intra_idr_period = 0;
- /* new sequence like
- * IDR PPPPP IPPPPP
- * IDR (PBB)(PBB)(IBB)(PBB)
- */
- encoding_order_gop = (intra_idr_period == 0)? encoding_order:
- (encoding_order % (intra_idr_period + ((ip_period == 1)?0:1)));
+ if (ip_period == 1) {
+ // No B-frames, sequence is like IDR PPPPP IPPPPP.
+ encoding_order_gop = (intra_idr_period == 0) ? encoding_order : (encoding_order % intra_idr_period);
+ *displaying_order = encoding_order;
+
+ if (encoding_order_gop == 0) { /* the first frame */
+ *frame_type = FRAME_IDR;
+ } else if (intra_period != 0 && /* have I frames */
+ encoding_order_gop >= 2 &&
+ (encoding_order_gop % intra_period == 0)) {
+ *frame_type = FRAME_I;
+ } else {
+ *frame_type = FRAME_P;
+ }
+ return;
+ }
+
+ // We have B-frames. Sequence is like IDR (PBB)(PBB)(IBB)(PBB).
+ encoding_order_gop = (intra_idr_period == 0) ? encoding_order : (encoding_order % (intra_idr_period + 1));
+ *pts_lag = -1; // Most frames are not tip frames.
if (encoding_order_gop == 0) { /* the first frame */
*frame_type = FRAME_IDR;
*displaying_order = encoding_order;
+ // IDR frames are a special case; I honestly can't find the logic behind
+ // why this is the right thing, but it seems to line up nicely in practice :-)
+ *pts_lag = TIMEBASE / frame_rate;
} else if (((encoding_order_gop - 1) % ip_period) != 0) { /* B frames */
- *frame_type = FRAME_B;
+ *frame_type = FRAME_B;
*displaying_order = encoding_order - 1;
- } else if ((intra_period != 0) && /* have I frames */
- (encoding_order_gop >= 2) &&
- ((ip_period == 1 && encoding_order_gop % intra_period == 0) || /* for IDR PPPPP IPPPP */
- /* for IDR (PBB)(PBB)(IBB) */
- (ip_period >= 2 && ((encoding_order_gop - 1) / ip_period % (intra_period / ip_period)) == 0))) {
- *frame_type = FRAME_I;
- *displaying_order = encoding_order + ip_period - 1;
+ if ((encoding_order_gop % ip_period) == 0) {
+ *pts_lag = 0; // Last B-frame.
+ }
+ } else if (intra_period != 0 && /* have I frames */
+ encoding_order_gop >= 2 &&
+ ((encoding_order_gop - 1) / ip_period % (intra_period / ip_period)) == 0) {
+ *frame_type = FRAME_I;
+ *displaying_order = encoding_order + ip_period - 1;
} else {
- *frame_type = FRAME_P;
- *displaying_order = encoding_order + ip_period - 1;
+ *frame_type = FRAME_P;
+ *displaying_order = encoding_order + ip_period - 1;
}
}
coded_fn = strdup("./test.264");
}
- /* store coded data into a file */
- coded_fp = fopen(coded_fn, "w+");
- if (coded_fp == NULL) {
- printf("Open file %s failed, exit\n", coded_fn);
- exit(1);
- }
frame_width_mbaligned = (frame_width + 15) & (~15);
frame_height_mbaligned = (frame_height + 15) & (~15);
seq_param.max_num_ref_frames = num_ref_frames;
seq_param.seq_fields.bits.frame_mbs_only_flag = 1;
- seq_param.time_scale = frame_rate * 2;
+ seq_param.time_scale = TIMEBASE * 2;
seq_param.num_units_in_tick = 1; /* Tc = num_units_in_tick / scale */
seq_param.seq_fields.bits.log2_max_pic_order_cnt_lsb_minus4 = Log2MaxPicOrderCntLsb - 4;
seq_param.seq_fields.bits.log2_max_frame_num_minus4 = Log2MaxFrameNum - 4;;
-int H264Encoder::save_codeddata(unsigned long long display_order, unsigned long long encode_order, int frame_type)
+int H264Encoder::save_codeddata(storage_task task)
{
VACodedBufferSegment *buf_list = NULL;
VAStatus va_status;
string data;
- va_status = vaMapBuffer(va_dpy, gl_surfaces[display_order % SURFACE_NUM].coded_buf, (void **)(&buf_list));
+ const int64_t global_delay = (ip_period - 1) * (TIMEBASE / frame_rate); // So we never get negative dts.
+
+ va_status = vaMapBuffer(va_dpy, gl_surfaces[task.display_order % SURFACE_NUM].coded_buf, (void **)(&buf_list));
CHECK_VASTATUS(va_status, "vaMapBuffer");
while (buf_list != NULL) {
data.append(reinterpret_cast<const char *>(buf_list->buf), buf_list->size);
- if (coded_fp != nullptr)
- coded_size += fwrite(buf_list->buf, 1, buf_list->size, coded_fp);
buf_list = (VACodedBufferSegment *) buf_list->next;
frame_size += coded_size;
}
- vaUnmapBuffer(va_dpy, gl_surfaces[display_order % SURFACE_NUM].coded_buf);
-
- AVPacket pkt;
- memset(&pkt, 0, sizeof(pkt));
- pkt.buf = nullptr;
- pkt.pts = av_rescale_q(display_order, AVRational{1, frame_rate}, avstream->time_base);
- pkt.dts = av_rescale_q(encode_order, AVRational{1, frame_rate}, avstream->time_base);
- pkt.data = reinterpret_cast<uint8_t *>(&data[0]);
- pkt.size = data.size();
- pkt.stream_index = 0;
- if (frame_type == FRAME_IDR || frame_type == FRAME_I) {
- pkt.flags = AV_PKT_FLAG_KEY;
- } else {
- pkt.flags = 0;
+ vaUnmapBuffer(va_dpy, gl_surfaces[task.display_order % SURFACE_NUM].coded_buf);
+
+ {
+ // Add video.
+ AVPacket pkt;
+ memset(&pkt, 0, sizeof(pkt));
+ pkt.buf = nullptr;
+ pkt.data = reinterpret_cast<uint8_t *>(&data[0]);
+ pkt.size = data.size();
+ pkt.stream_index = 0;
+ if (task.frame_type == FRAME_IDR || task.frame_type == FRAME_I) {
+ pkt.flags = AV_PKT_FLAG_KEY;
+ } else {
+ pkt.flags = 0;
+ }
+ //pkt.duration = 1;
+ httpd->add_packet(pkt, task.pts + global_delay, task.dts + global_delay);
+ }
+ // Encode and add all audio frames up to and including the pts of this video frame.
+ // (They can never be queued to us after the video frame they belong to, only before.)
+ for ( ;; ) {
+ int64_t audio_pts;
+ std::vector<float> audio;
+ {
+ unique_lock<mutex> lock(frame_queue_mutex);
+ if (pending_audio_frames.empty()) break;
+ auto it = pending_audio_frames.begin();
+ if (it->first > task.pts) break;
+ audio_pts = it->first;
+ audio = move(it->second);
+ pending_audio_frames.erase(it);
+ }
+
+ AVFrame *frame = avcodec_alloc_frame();
+ frame->nb_samples = audio.size() / 2;
+ frame->format = AV_SAMPLE_FMT_FLT;
+ frame->channel_layout = AV_CH_LAYOUT_STEREO;
+
+ unique_ptr<float[]> planar_samples(new float[audio.size()]);
+ avcodec_fill_audio_frame(frame, 2, AV_SAMPLE_FMT_FLTP, (const uint8_t*)planar_samples.get(), audio.size() * sizeof(float), 0);
+ for (int i = 0; i < frame->nb_samples; ++i) {
+ planar_samples[i] = audio[i * 2 + 0];
+ planar_samples[i + frame->nb_samples] = audio[i * 2 + 1];
+ }
+
+ AVPacket pkt;
+ av_init_packet(&pkt);
+ pkt.data = nullptr;
+ pkt.size = 0;
+ int got_output;
+ avcodec_encode_audio2(context_audio, &pkt, frame, &got_output);
+ if (got_output) {
+ pkt.stream_index = 1;
+ httpd->add_packet(pkt, audio_pts + global_delay, audio_pts + global_delay);
+ }
+ // TODO: Delayed frames.
+ avcodec_free_frame(&frame);
}
- pkt.duration = 1;
- av_interleaved_write_frame(avctx, &pkt);
#if 0
printf("\r "); /* return back to startpoint */
// this is weird. but it seems to put a new frame onto the queue
-void H264Encoder::storage_task_enqueue(unsigned long long display_order, unsigned long long encode_order, int frame_type)
+void H264Encoder::storage_task_enqueue(storage_task task)
{
std::unique_lock<std::mutex> lock(storage_task_queue_mutex);
-
- storage_task tmp;
- tmp.display_order = display_order;
- tmp.encode_order = encode_order;
- tmp.frame_type = frame_type;
- storage_task_queue.push(tmp);
- srcsurface_status[display_order % SURFACE_NUM] = SRC_SURFACE_IN_ENCODING;
-
+ storage_task_queue.push(move(task));
+ srcsurface_status[task.display_order % SURFACE_NUM] = SRC_SURFACE_IN_ENCODING;
storage_task_queue_changed.notify_all();
}
std::unique_lock<std::mutex> lock(storage_task_queue_mutex);
storage_task_queue_changed.wait(lock, [this]{ return storage_thread_should_quit || !storage_task_queue.empty(); });
if (storage_thread_should_quit) return;
- current = storage_task_queue.front();
+ current = move(storage_task_queue.front());
storage_task_queue.pop();
}
// waits for data, then saves it to disk.
va_status = vaSyncSurface(va_dpy, gl_surfaces[current.display_order % SURFACE_NUM].src_surface);
CHECK_VASTATUS(va_status, "vaSyncSurface");
- save_codeddata(current.display_order, current.encode_order, current.frame_type);
+ save_codeddata(move(current));
{
std::unique_lock<std::mutex> lock(storage_task_queue_mutex);
return 0;
}
-
-//H264Encoder::H264Encoder(SDL_Window *window, SDL_GLContext context, int width, int height, const char *output_filename)
-H264Encoder::H264Encoder(QSurface *surface, int width, int height, const char *output_filename)
- : current_storage_frame(0), surface(surface)
- //: width(width), height(height), current_encoding_frame(0)
+H264Encoder::H264Encoder(QSurface *surface, int width, int height, HTTPD *httpd)
+ : current_storage_frame(0), surface(surface), httpd(httpd)
{
- av_register_all();
- avctx = avformat_alloc_context();
- avctx->oformat = av_guess_format(NULL, output_filename, NULL);
- strcpy(avctx->filename, output_filename);
- if (avio_open2(&avctx->pb, output_filename, AVIO_FLAG_WRITE, &avctx->interrupt_callback, NULL) < 0) {
- fprintf(stderr, "%s: avio_open2() failed\n", output_filename);
- exit(1);
- }
- AVCodec *codec = avcodec_find_encoder(AV_CODEC_ID_H264);
- avstream = avformat_new_stream(avctx, codec);
- if (avstream == nullptr) {
- fprintf(stderr, "%s: avformat_new_stream() failed\n", output_filename);
- exit(1);
- }
- avstream->time_base = AVRational{1, frame_rate};
- avstream->codec->width = width;
- avstream->codec->height = height;
- avstream->codec->time_base = AVRational{1, frame_rate};
- avstream->codec->ticks_per_frame = 1; // or 2?
-
- if (avformat_write_header(avctx, NULL) < 0) {
- fprintf(stderr, "%s: avformat_write_header() failed\n", output_filename);
+ AVCodec *codec_audio = avcodec_find_encoder(AV_CODEC_ID_MP3);
+ context_audio = avcodec_alloc_context3(codec_audio);
+ context_audio->bit_rate = 256000;
+ context_audio->sample_rate = OUTPUT_FREQUENCY;
+ context_audio->sample_fmt = AV_SAMPLE_FMT_FLTP;
+ context_audio->channels = 2;
+ context_audio->channel_layout = AV_CH_LAYOUT_STEREO;
+ context_audio->time_base = AVRational{1, TIMEBASE};
+ if (avcodec_open2(context_audio, codec_audio, NULL) < 0) {
+ fprintf(stderr, "Could not open codec\n");
exit(1);
}
- coded_fp = fopen("dump.h264", "wb");
- assert(coded_fp != NULL);
-
frame_width = width;
frame_height = height;
frame_width_mbaligned = (frame_width + 15) & (~15);
copy_thread = std::thread([this]{
//SDL_GL_MakeCurrent(window, context);
- QOpenGLContext *context = create_context();
+ QOpenGLContext *context = create_context(this->surface);
eglBindAPI(EGL_OPENGL_API);
if (!make_current(context, this->surface)) {
printf("display=%p surface=%p context=%p curr=%p err=%d\n", eglGetCurrentDisplay(), this->surface, context, eglGetCurrentContext(),
release_encode();
deinit_va();
-
- av_write_trailer(avctx);
- avformat_free_context(avctx);
}
bool H264Encoder::begin_frame(GLuint *y_tex, GLuint *cbcr_tex)
return true;
}
-void H264Encoder::end_frame(RefCountedGLsync fence, const std::vector<FrameAllocator::Frame> &input_frames_to_release)
+void H264Encoder::add_audio(int64_t pts, std::vector<float> audio)
+{
+ {
+ unique_lock<mutex> lock(frame_queue_mutex);
+ pending_audio_frames[pts] = move(audio);
+ }
+ frame_queue_nonempty.notify_one();
+}
+
+
+void H264Encoder::end_frame(RefCountedGLsync fence, int64_t pts, const std::vector<RefCountedFrame> &input_frames)
{
{
unique_lock<mutex> lock(frame_queue_mutex);
- pending_frames[current_storage_frame++] = PendingFrame{ fence, input_frames_to_release };
+ pending_video_frames[current_storage_frame] = PendingFrame{ fence, input_frames, pts };
+ ++current_storage_frame;
}
frame_queue_nonempty.notify_one();
}
void H264Encoder::copy_thread_func()
{
+ int64_t last_dts = -1;
for ( ;; ) {
PendingFrame frame;
+ int pts_lag;
encoding2display_order(current_frame_encoding, intra_period, intra_idr_period, ip_period,
- ¤t_frame_display, ¤t_frame_type);
+ ¤t_frame_display, ¤t_frame_type, &pts_lag);
if (current_frame_type == FRAME_IDR) {
numShortTerm = 0;
current_frame_num = 0;
{
unique_lock<mutex> lock(frame_queue_mutex);
- frame_queue_nonempty.wait(lock, [this]{ return copy_thread_should_quit || pending_frames.count(current_frame_display) != 0; });
+ frame_queue_nonempty.wait(lock, [this]{ return copy_thread_should_quit || pending_video_frames.count(current_frame_display) != 0; });
if (copy_thread_should_quit) return;
- frame = pending_frames[current_frame_display];
- pending_frames.erase(current_frame_display);
+ frame = move(pending_video_frames[current_frame_display]);
+ pending_video_frames.erase(current_frame_display);
}
// Wait for the GPU to be done with the frame.
glClientWaitSync(frame.fence.get(), 0, 0);
// Release back any input frames we needed to render this frame.
- // (Actually, those that were needed one output frame ago.)
- for (FrameAllocator::Frame input_frame : frame.input_frames_to_release) {
- input_frame.owner->release_frame(input_frame);
- }
+ frame.input_frames.clear();
// Unmap the image.
GLSurface *surf = &gl_surfaces[current_frame_display % SURFACE_NUM];
va_status = vaEndPicture(va_dpy, context_id);
CHECK_VASTATUS(va_status, "vaEndPicture");
+ // Determine the pts and dts of this frame.
+ int64_t pts = frame.pts;
+ int64_t dts;
+ if (pts_lag == -1) {
+ assert(last_dts != -1);
+ dts = last_dts + (TIMEBASE / frame_rate);
+ } else {
+ dts = pts - pts_lag;
+ }
+ last_dts = dts;
+
// so now the data is done encoding (well, async job kicked off)...
// we send that to the storage thread
- storage_task_enqueue(current_frame_display, current_frame_encoding, current_frame_type);
+ storage_task tmp;
+ tmp.display_order = current_frame_display;
+ tmp.frame_type = current_frame_type;
+ tmp.pts = pts;
+ tmp.dts = dts;
+ storage_task_enqueue(move(tmp));
update_ReferenceFrames();
++current_frame_encoding;