playlist_item_array_t items; /**< Arrays of items */
playlist_item_array_t all_items; /**< Array of items and nodes */
+ playlist_item_array_t items_to_delete; /**< Array of items and nodes to
+ delete... At the very end. This sucks. */
playlist_item_array_t current; /**< Items currently being played */
int i_current_index; /**< Index in current array */
playlist_preparse_t *p_preparse; /**< Preparser object */
playlist_fetcher_t *p_fetcher;/**< Meta and art fetcher object */
- vlc_mutex_t gc_lock; /**< Lock to protect the garbage collection */
-
struct {
/* Current status. These fields are readonly, only the playlist
* main loop can touch it*/
#define PLAYLIST_END -666
+enum pl_locked_state
+{
+ pl_Locked = true,
+ pl_Unlocked = false
+};
+
/*****************************************************************************
* Prototypes
*****************************************************************************/
#define pl_Release(a) __pl_Release( VLC_OBJECT(a) )
/* Playlist control */
-#define playlist_Play(p) playlist_Control(p,PLAYLIST_PLAY, false )
-#define playlist_Pause(p) playlist_Control(p,PLAYLIST_PAUSE, false )
-#define playlist_Stop(p) playlist_Control(p,PLAYLIST_STOP, false )
-#define playlist_Next(p) playlist_Control(p,PLAYLIST_SKIP, false, 1)
-#define playlist_Prev(p) playlist_Control(p,PLAYLIST_SKIP, false, -1)
-#define playlist_Skip(p,i) playlist_Control(p,PLAYLIST_SKIP, false, i)
+#define playlist_Play(p) playlist_Control(p,PLAYLIST_PLAY, pl_Unlocked )
+#define playlist_Pause(p) playlist_Control(p,PLAYLIST_PAUSE, pl_Unlocked )
+#define playlist_Stop(p) playlist_Control(p,PLAYLIST_STOP, pl_Unlocked )
+#define playlist_Next(p) playlist_Control(p,PLAYLIST_SKIP, pl_Unlocked, 1)
+#define playlist_Prev(p) playlist_Control(p,PLAYLIST_SKIP, pl_Unlocked, -1)
+#define playlist_Skip(p,i) playlist_Control(p,PLAYLIST_SKIP, pl_Unlocked, i)
/**
* Do a playlist action.
*/
VLC_EXPORT( int, playlist_Control, ( playlist_t *p_playlist, int i_query, bool b_locked, ... ) );
+/** Get current playing input. The object is retained.
+ */
+VLC_EXPORT( input_thread_t *, playlist_CurrentInput, ( playlist_t *p_playlist ) );
+
/** Clear the playlist
* \param b_locked TRUE if playlist is locked when entering this function
*/
/*************************** Item creation **************************/
-VLC_EXPORT( playlist_item_t* , playlist_ItemNewWithType, ( vlc_object_t *,const char *,const char *, int , const char *const *, int, int) );
+VLC_EXPORT( playlist_item_t* , playlist_ItemNewWithType, ( playlist_t *,const char *,const char *, int , const char *const *, int, int) );
/** Create a new item, without adding it to the playlist
* \param p_obj a vlc object (anyone will do)
#define playlist_ItemNew( a , b, c ) \
playlist_ItemNewWithType( VLC_OBJECT(a) , b , c, 0, NULL, -1, 0 )
-#define playlist_ItemNewFromInput(a,b) __playlist_ItemNewFromInput(VLC_OBJECT(a),b)
-VLC_EXPORT( playlist_item_t *, __playlist_ItemNewFromInput, ( vlc_object_t *p_obj,input_item_t *p_input ) );
/*************************** Item deletion **************************/
VLC_EXPORT( int, playlist_DeleteFromInput, ( playlist_t *, int, bool ) );
-VLC_EXPORT( int, playlist_DeleteInputInParent, ( playlist_t *, int, playlist_item_t *, bool ) );
/*************************** Item fields accessors **************************/
VLC_EXPORT( int, playlist_ItemSetName, (playlist_item_t *, const char * ) );
VLC_EXPORT( int, playlist_Add, ( playlist_t *, const char *, const char *, int, int, bool, bool ) );
VLC_EXPORT( int, playlist_AddExt, ( playlist_t *, const char *, const char *, int, int, mtime_t, const char *const *,int, bool, bool ) );
VLC_EXPORT( int, playlist_AddInput, ( playlist_t *, input_item_t *, int, int, bool, bool ) );
-VLC_EXPORT( playlist_item_t *, playlist_NodeAddInput, ( playlist_t *, input_item_t *,playlist_item_t *,int , int, bool ) );
VLC_EXPORT( int, playlist_BothAddInput, ( playlist_t *, input_item_t *,playlist_item_t *,int , int, int*, int*, bool ) );
/********************** Misc item operations **********************/
return VLC_SUCCESS;
}
+/** Small helper tp get current playing input or NULL. Release the input after use. */
+#define pl_CurrentInput(a) __pl_CurrentInput( VLC_OBJECT(a) )
+static inline input_thread_t * __pl_CurrentInput( vlc_object_t * p_this )
+{
+ playlist_t * p_playlist = pl_Yield( p_this );
+ if( !p_playlist ) return NULL;
+ input_thread_t * p_input = playlist_CurrentInput( p_playlist );
+ pl_Release( p_this );
+ return p_input;
+}
+
/** Tell if the playlist is currently running */
-#define playlist_IsPlaying( pl ) ( pl->status.i_status == PLAYLIST_RUNNING )
+#define playlist_IsPlaying( pl ) ( pl->status.i_status == PLAYLIST_RUNNING && \
+ !(pl->request.b_request && pl->request.i_status == PLAYLIST_STOPPED) )
+
+#define playlist_IsStopped( pl ) ( pl->status.i_status == PLAYLIST_STOPPED || \
+ (pl->request.b_request && pl->request.i_status == PLAYLIST_STOPPED) )
/** Tell if the playlist is empty */
#define playlist_IsEmpty( pl ) ( pl->items.i_size == 0 )