#include <vector>
#include <sys/time.h>
+#include "audio_mixer.h"
#include "mixer.h"
namespace Ui {
public:
InputMappingDialog();
+ ~InputMappingDialog();
private:
void fill_ui_from_mapping(const InputMapping &mapping);
// held forever).
InputMapping old_mapping;
- const std::map<DeviceSpec, std::string> card_names;
+ std::map<DeviceSpec, DeviceInfo> devices;
+
+ AudioMixer::state_changed_callback_t saved_callback;
};
#endif // !defined(_INPUT_MAPPING_DIALOG_H)