#include "libavutil/opt.h"
#include "libavutil/imgutils.h"
#include "avfilter.h"
+#include "drawutils.h"
#include "formats.h"
#include "internal.h"
#include "video.h"
+#define R 0
+#define G 1
+#define B 2
+
typedef struct VibranceContext {
const AVClass *class;
float intensity;
float balance[3];
float lcoeffs[3];
+ int alternate;
+ int step;
int depth;
+ uint8_t rgba_map[4];
int (*do_slice)(AVFilterContext *s, void *arg,
int jobnr, int nb_jobs);
AVFrame *frame = arg;
const int width = frame->width;
const int height = frame->height;
+ const float scale = 1.f / 255.f;
const float gc = s->lcoeffs[0];
const float bc = s->lcoeffs[1];
const float rc = s->lcoeffs[2];
const float intensity = s->intensity;
+ const float alternate = s->alternate ? 1.f : -1.f;
const float gintensity = intensity * s->balance[0];
const float bintensity = intensity * s->balance[1];
const float rintensity = intensity * s->balance[2];
+ const float sgintensity = alternate * FFSIGN(gintensity);
+ const float sbintensity = alternate * FFSIGN(bintensity);
+ const float srintensity = alternate * FFSIGN(rintensity);
const int slice_start = (height * jobnr) / nb_jobs;
const int slice_end = (height * (jobnr + 1)) / nb_jobs;
const int glinesize = frame->linesize[0];
for (int y = slice_start; y < slice_end; y++) {
for (int x = 0; x < width; x++) {
- float g = gptr[x] / 255.f;
- float b = bptr[x] / 255.f;
- float r = rptr[x] / 255.f;
+ float g = gptr[x] * scale;
+ float b = bptr[x] * scale;
+ float r = rptr[x] * scale;
float max_color = FFMAX3(r, g, b);
float min_color = FFMIN3(r, g, b);
float color_saturation = max_color - min_color;
float luma = g * gc + r * rc + b * bc;
- const float cg = 1.f + gintensity * (1.f - FFSIGN(gintensity) * color_saturation);
- const float cb = 1.f + bintensity * (1.f - FFSIGN(bintensity) * color_saturation);
- const float cr = 1.f + rintensity * (1.f - FFSIGN(rintensity) * color_saturation);
+ const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
+ const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
+ const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
g = lerpf(luma, g, cg);
b = lerpf(luma, b, cb);
AVFrame *frame = arg;
const int depth = s->depth;
const float max = (1 << depth) - 1;
+ const float scale = 1.f / max;
const float gc = s->lcoeffs[0];
const float bc = s->lcoeffs[1];
const float rc = s->lcoeffs[2];
const int width = frame->width;
const int height = frame->height;
const float intensity = s->intensity;
+ const float alternate = s->alternate ? 1.f : -1.f;
const float gintensity = intensity * s->balance[0];
const float bintensity = intensity * s->balance[1];
const float rintensity = intensity * s->balance[2];
+ const float sgintensity = alternate * FFSIGN(gintensity);
+ const float sbintensity = alternate * FFSIGN(bintensity);
+ const float srintensity = alternate * FFSIGN(rintensity);
const int slice_start = (height * jobnr) / nb_jobs;
const int slice_end = (height * (jobnr + 1)) / nb_jobs;
const int glinesize = frame->linesize[0] / 2;
for (int y = slice_start; y < slice_end; y++) {
for (int x = 0; x < width; x++) {
- float g = gptr[x] / max;
- float b = bptr[x] / max;
- float r = rptr[x] / max;
+ float g = gptr[x] * scale;
+ float b = bptr[x] * scale;
+ float r = rptr[x] * scale;
float max_color = FFMAX3(r, g, b);
float min_color = FFMIN3(r, g, b);
float color_saturation = max_color - min_color;
float luma = g * gc + r * rc + b * bc;
- const float cg = 1.f + gintensity * (1.f - FFSIGN(gintensity) * color_saturation);
- const float cb = 1.f + bintensity * (1.f - FFSIGN(bintensity) * color_saturation);
- const float cr = 1.f + rintensity * (1.f - FFSIGN(rintensity) * color_saturation);
+ const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
+ const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
+ const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
g = lerpf(luma, g, cg);
b = lerpf(luma, b, cb);
return 0;
}
+static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
+{
+ VibranceContext *s = avctx->priv;
+ AVFrame *frame = arg;
+ const int step = s->step;
+ const int width = frame->width;
+ const int height = frame->height;
+ const float scale = 1.f / 255.f;
+ const float gc = s->lcoeffs[0];
+ const float bc = s->lcoeffs[1];
+ const float rc = s->lcoeffs[2];
+ const uint8_t roffset = s->rgba_map[R];
+ const uint8_t goffset = s->rgba_map[G];
+ const uint8_t boffset = s->rgba_map[B];
+ const float intensity = s->intensity;
+ const float alternate = s->alternate ? 1.f : -1.f;
+ const float gintensity = intensity * s->balance[0];
+ const float bintensity = intensity * s->balance[1];
+ const float rintensity = intensity * s->balance[2];
+ const float sgintensity = alternate * FFSIGN(gintensity);
+ const float sbintensity = alternate * FFSIGN(bintensity);
+ const float srintensity = alternate * FFSIGN(rintensity);
+ const int slice_start = (height * jobnr) / nb_jobs;
+ const int slice_end = (height * (jobnr + 1)) / nb_jobs;
+ const int linesize = frame->linesize[0];
+ uint8_t *ptr = frame->data[0] + slice_start * linesize;
+
+ for (int y = slice_start; y < slice_end; y++) {
+ for (int x = 0; x < width; x++) {
+ float g = ptr[x * step + goffset] * scale;
+ float b = ptr[x * step + boffset] * scale;
+ float r = ptr[x * step + roffset] * scale;
+ float max_color = FFMAX3(r, g, b);
+ float min_color = FFMIN3(r, g, b);
+ float color_saturation = max_color - min_color;
+ float luma = g * gc + r * rc + b * bc;
+ const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
+ const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
+ const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
+
+ g = lerpf(luma, g, cg);
+ b = lerpf(luma, b, cb);
+ r = lerpf(luma, r, cr);
+
+ ptr[x * step + goffset] = av_clip_uint8(g * 255.f);
+ ptr[x * step + boffset] = av_clip_uint8(b * 255.f);
+ ptr[x * step + roffset] = av_clip_uint8(r * 255.f);
+ }
+
+ ptr += linesize;
+ }
+
+ return 0;
+}
+
+static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
+{
+ VibranceContext *s = avctx->priv;
+ AVFrame *frame = arg;
+ const int step = s->step;
+ const int depth = s->depth;
+ const float max = (1 << depth) - 1;
+ const float scale = 1.f / max;
+ const float gc = s->lcoeffs[0];
+ const float bc = s->lcoeffs[1];
+ const float rc = s->lcoeffs[2];
+ const uint8_t roffset = s->rgba_map[R];
+ const uint8_t goffset = s->rgba_map[G];
+ const uint8_t boffset = s->rgba_map[B];
+ const int width = frame->width;
+ const int height = frame->height;
+ const float intensity = s->intensity;
+ const float alternate = s->alternate ? 1.f : -1.f;
+ const float gintensity = intensity * s->balance[0];
+ const float bintensity = intensity * s->balance[1];
+ const float rintensity = intensity * s->balance[2];
+ const float sgintensity = alternate * FFSIGN(gintensity);
+ const float sbintensity = alternate * FFSIGN(bintensity);
+ const float srintensity = alternate * FFSIGN(rintensity);
+ const int slice_start = (height * jobnr) / nb_jobs;
+ const int slice_end = (height * (jobnr + 1)) / nb_jobs;
+ const int linesize = frame->linesize[0] / 2;
+ uint16_t *ptr = (uint16_t *)frame->data[0] + slice_start * linesize;
+
+ for (int y = slice_start; y < slice_end; y++) {
+ for (int x = 0; x < width; x++) {
+ float g = ptr[x * step + goffset] * scale;
+ float b = ptr[x * step + boffset] * scale;
+ float r = ptr[x * step + roffset] * scale;
+ float max_color = FFMAX3(r, g, b);
+ float min_color = FFMIN3(r, g, b);
+ float color_saturation = max_color - min_color;
+ float luma = g * gc + r * rc + b * bc;
+ const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
+ const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
+ const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
+
+ g = lerpf(luma, g, cg);
+ b = lerpf(luma, b, cb);
+ r = lerpf(luma, r, cr);
+
+ ptr[x * step + goffset] = av_clip_uintp2_c(g * max, depth);
+ ptr[x * step + boffset] = av_clip_uintp2_c(b * max, depth);
+ ptr[x * step + roffset] = av_clip_uintp2_c(r * max, depth);
+ }
+
+ ptr += linesize;
+ }
+
+ return 0;
+}
+
static int filter_frame(AVFilterLink *link, AVFrame *frame)
{
AVFilterContext *avctx = link->dst;
static av_cold int query_formats(AVFilterContext *avctx)
{
static const enum AVPixelFormat pixel_fmts[] = {
+ AV_PIX_FMT_RGB24, AV_PIX_FMT_BGR24,
+ AV_PIX_FMT_RGBA, AV_PIX_FMT_BGRA,
+ AV_PIX_FMT_ARGB, AV_PIX_FMT_ABGR,
+ AV_PIX_FMT_0RGB, AV_PIX_FMT_0BGR,
+ AV_PIX_FMT_RGB0, AV_PIX_FMT_BGR0,
AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRAP,
AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16,
AV_PIX_FMT_GBRAP10, AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16,
+ AV_PIX_FMT_RGB48, AV_PIX_FMT_BGR48,
+ AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
AV_PIX_FMT_NONE
};
AVFilterContext *avctx = inlink->dst;
VibranceContext *s = avctx->priv;
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
+ int planar = desc->flags & AV_PIX_FMT_FLAG_PLANAR;
+
+ s->step = desc->nb_components;
+ if (inlink->format == AV_PIX_FMT_RGB0 ||
+ inlink->format == AV_PIX_FMT_0RGB ||
+ inlink->format == AV_PIX_FMT_BGR0 ||
+ inlink->format == AV_PIX_FMT_0BGR)
+ s->step = 4;
s->depth = desc->comp[0].depth;
s->do_slice = s->depth <= 8 ? vibrance_slice8 : vibrance_slice16;
+ if (!planar)
+ s->do_slice = s->depth <= 8 ? vibrance_slice8p : vibrance_slice16p;
+
+ ff_fill_rgba_map(s->rgba_map, inlink->format);
return 0;
}
};
#define OFFSET(x) offsetof(VibranceContext, x)
-#define VF AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
+#define VF AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
static const AVOption vibrance_options[] = {
{ "intensity", "set the intensity value", OFFSET(intensity), AV_OPT_TYPE_FLOAT, {.dbl=0}, -2, 2, VF },
{ "rlum", "set the red luma coefficient", OFFSET(lcoeffs[2]), AV_OPT_TYPE_FLOAT, {.dbl=0.072186}, 0, 1, VF },
{ "glum", "set the green luma coefficient", OFFSET(lcoeffs[0]), AV_OPT_TYPE_FLOAT, {.dbl=0.715158}, 0, 1, VF },
{ "blum", "set the blue luma coefficient", OFFSET(lcoeffs[1]), AV_OPT_TYPE_FLOAT, {.dbl=0.212656}, 0, 1, VF },
+ { "alternate", "use alternate colors", OFFSET(alternate), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, VF },
{ NULL }
};
.inputs = vibrance_inputs,
.outputs = vibrance_outputs,
.flags = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS,
+ .process_command = ff_filter_process_command,
};