return wrap_texture_buf(tex, 0);
}
-static AVBufferRef *d3d11va_pool_alloc(void *opaque, int size)
+static AVBufferRef *d3d11va_pool_alloc(void *opaque, size_t size)
{
AVHWFramesContext *ctx = (AVHWFramesContext*)opaque;
D3D11VAFramesContext *s = ctx->internal->priv;