#include <QSurfaceFormat>
#include <string>
+#ifdef HAVE_CEF
+#include <cef_app.h>
+#include <cef_browser.h>
+#include <cef_client.h>
+#include <cef_version.h>
+#endif
+
+#include "basic_stats.h"
+#ifdef HAVE_CEF
+#include "nageru_cef_app.h"
+#endif
#include "context.h"
#include "flags.h"
#include "image_input.h"
#include "mainwindow.h"
#include "mixer.h"
+#include "quicksync_encoder.h"
+
+#ifdef HAVE_CEF
+CefRefPtr<NageruCefApp> cef_app;
+#endif
int main(int argc, char *argv[])
{
+#ifdef HAVE_CEF
+ // Let CEF have first priority on parsing the command line, because we might be
+ // launched as a CEF sub-process.
+ CefMainArgs main_args(argc, argv);
+ cef_app = CefRefPtr<NageruCefApp>(new NageruCefApp());
+ int err = CefExecuteProcess(main_args, cef_app.get(), nullptr);
+ if (err >= 0) {
+ return err;
+ }
+
+ // CEF wants to use GLib for its main loop, which interferes with Qt's use of it.
+ // The alternative is trying to integrate CEF into Qt's main loop, but that requires
+ // fairly extensive cross-thread communication and that parts of CEF runs on Qt's UI
+ // thread.
+ setenv("QT_NO_GLIB", "1", 0);
+#endif
+
parse_flags(PROGRAM_NAGERU, argc, argv);
+ if (global_flags.va_display.empty()) {
+ // The user didn't specify a VA-API display. See if the default works,
+ // and if not, let's try to help the user by seeing if there's any
+ // that would work automatically.
+ global_flags.va_display = QuickSyncEncoder::get_usable_va_display();
+ }
+
if (global_flags.va_display.empty() ||
global_flags.va_display[0] != '/') {
// We normally use EGL for zerocopy, but if we use VA against DRM
av_register_all();
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts, true);
- QApplication app(argc, argv);
QSurfaceFormat fmt;
fmt.setDepthBufferSize(0);
QGLFormat::setDefaultFormat(QGLFormat::fromSurfaceFormat(fmt));
+ QApplication app(argc, argv);
global_share_widget = new QGLWidget();
if (!global_share_widget->isValid()) {
fprintf(stderr, "Failed to initialize OpenGL. Nageru needs at least OpenGL 3.1 to function properly.\n");