#include "glwidget.h"
#include "lrameter.h"
#include "mixer.h"
+#include "post_to_main_thread.h"
#include "ui_display.h"
#include "ui_mainwindow.h"
#include "vumeter.h"
class QResizeEvent;
using namespace std;
+using namespace std::placeholders;
Q_DECLARE_METATYPE(std::vector<std::string>);
// Hook up the transition buttons.
// TODO: Make them dynamic.
- connect(ui->transition_btn1, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 0));
- connect(ui->transition_btn2, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 1));
- connect(ui->transition_btn3, &QPushButton::clicked, std::bind(&MainWindow::transition_clicked, this, 2));
+ connect(ui->transition_btn1, &QPushButton::clicked, bind(&MainWindow::transition_clicked, this, 0));
+ connect(ui->transition_btn2, &QPushButton::clicked, bind(&MainWindow::transition_clicked, this, 1));
+ connect(ui->transition_btn3, &QPushButton::clicked, bind(&MainWindow::transition_clicked, this, 2));
// Aiee...
transition_btn1 = ui->transition_btn1;
previews.push_back(ui_display);
// Hook up the click.
- connect(ui_display->display, &GLWidget::clicked, std::bind(&MainWindow::channel_clicked, this, i));
+ connect(ui_display->display, &GLWidget::clicked, bind(&MainWindow::channel_clicked, this, i));
// Hook up the keyboard key.
QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_1 + i), this);
- connect(shortcut, &QShortcut::activated, std::bind(&MainWindow::channel_clicked, this, i));
+ connect(shortcut, &QShortcut::activated, bind(&MainWindow::channel_clicked, this, i));
// Hook up the white balance button (irrelevant if invisible).
ui_display->wb_button->setVisible(mixer->get_supports_set_wb(output));
- connect(ui_display->wb_button, &QPushButton::clicked, std::bind(&MainWindow::wb_button_clicked, this, i));
+ connect(ui_display->wb_button, &QPushButton::clicked, bind(&MainWindow::wb_button_clicked, this, i));
}
- mixer->set_audio_level_callback([this](float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs){
+ char buf[256];
+ snprintf(buf, sizeof(buf), "%.1f dB", mixer->get_limiter_threshold_dbfs());
+ ui->limiter_threshold_db_display->setText(buf);
+ snprintf(buf, sizeof(buf), "%.1f dB", mixer->get_compressor_threshold_dbfs());
+ ui->compressor_threshold_db_display->setText(buf);
+
+ connect(ui->locut_cutoff_knob, &QDial::valueChanged, this, &MainWindow::cutoff_knob_changed);
+ cutoff_knob_changed(ui->locut_cutoff_knob->value());
+
+ connect(ui->limiter_threshold_knob, &QDial::valueChanged, this, &MainWindow::limiter_threshold_knob_changed);
+ connect(ui->compressor_threshold_knob, &QDial::valueChanged, this, &MainWindow::compressor_threshold_knob_changed);
+ connect(ui->limiter_enabled, &QCheckBox::stateChanged, [this](int state){
+ global_mixer->set_limiter_enabled(state == Qt::Checked);
+ });
+ connect(ui->compressor_enabled, &QCheckBox::stateChanged, [this](int state){
+ global_mixer->set_compressor_enabled(state == Qt::Checked);
+ });
+ connect(ui->reset_meters_button, &QPushButton::clicked, this, &MainWindow::reset_meters_button_clicked);
+ mixer->set_audio_level_callback(bind(&MainWindow::audio_level_callback, this, _1, _2, _3, _4, _5, _6));
+}
+
+void MainWindow::cutoff_knob_changed(int value)
+{
+ float octaves = value * 0.1f;
+ float cutoff_hz = 20.0 * pow(2.0, octaves);
+ global_mixer->set_locut_cutoff(cutoff_hz);
+
+ char buf[256];
+ snprintf(buf, sizeof(buf), "%ld Hz", lrintf(cutoff_hz));
+ ui->locut_cutoff_display->setText(buf);
+}
+
+void MainWindow::limiter_threshold_knob_changed(int value)
+{
+ float threshold_dbfs = value * 0.1f;
+ global_mixer->set_limiter_threshold_dbfs(threshold_dbfs);
+
+ char buf[256];
+ snprintf(buf, sizeof(buf), "%.1f dB", threshold_dbfs);
+ ui->limiter_threshold_db_display->setText(buf);
+}
+
+void MainWindow::compressor_threshold_knob_changed(int value)
+{
+ float threshold_dbfs = value * 0.1f;
+ global_mixer->set_compressor_threshold_dbfs(threshold_dbfs);
+
+ char buf[256];
+ snprintf(buf, sizeof(buf), "%.1f dB", threshold_dbfs);
+ ui->compressor_threshold_db_display->setText(buf);
+}
+
+void MainWindow::reset_meters_button_clicked()
+{
+ global_mixer->reset_meters();
+ ui->peak_display->setText("-inf");
+ ui->peak_display->setStyleSheet("");
+}
+
+void MainWindow::audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float auto_gain_staging_db)
+{
+ timeval now;
+ gettimeofday(&now, nullptr);
+
+ // The meters are somewhat inefficient to update. Only update them
+ // every 100 ms or so (we get updates every 5–20 ms).
+ double last_update_age = now.tv_sec - last_audio_level_callback.tv_sec +
+ 1e-6 * (now.tv_usec - last_audio_level_callback.tv_usec);
+ if (last_update_age < 0.100) {
+ return;
+ }
+ last_audio_level_callback = now;
+
+ post_to_main_thread([=]() {
ui->vu_meter->set_level(level_lufs);
ui->lra_meter->set_levels(global_level_lufs, range_low_lufs, range_high_lufs);
} else {
ui->peak_display->setStyleSheet("");
}
+
+ ui->gainstaging_knob->setValue(lrintf(auto_gain_staging_db * 10.0f));
+ snprintf(buf, sizeof(buf), "%+.1f dB", auto_gain_staging_db);
+ ui->gainstaging_db_display->setText(buf);
});
}
void MainWindow::relayout()
{
- int width = size().width();
- int height = size().height();
+ int height = ui->vertical_layout->geometry().height();
+
+ double remaining_height = height;
// Allocate the height; the most important part is to keep the main displays
// at 16:9 if at all possible.
double me_width = ui->me_preview->width();
- double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height();
+ double me_height = me_width * 9.0 / 16.0 + ui->label_preview->height() + ui->preview_vertical_layout->spacing();
// TODO: Scale the widths when we need to do this.
if (me_height / double(height) > 0.8) {
me_height = height * 0.8;
}
+ remaining_height -= me_height + ui->vertical_layout->spacing();
+
+ double audiostrip_height = ui->audiostrip->geometry().height();
+ remaining_height -= audiostrip_height + ui->vertical_layout->spacing();
// The previews will be constrained by the remaining height, and the width.
- // FIXME: spacing?
- double preview_label_height = previews[0]->label->height();
- double preview_height = std::min(height - me_height - preview_label_height, (width / double(previews.size())) * 9.0 / 16.0);
+ double preview_label_height = previews[0]->title_bar->geometry().height() + ui->preview_displays->spacing(); // Wrong spacing?
+ int preview_total_width = ui->preview_displays->geometry().width();
+ double preview_height = std::min(remaining_height - preview_label_height, (preview_total_width / double(previews.size())) * 9.0 / 16.0);
+ remaining_height -= preview_height + preview_label_height + ui->vertical_layout->spacing();
ui->vertical_layout->setStretch(0, lrintf(me_height));
- ui->vertical_layout->setStretch(1, std::max<int>(1, lrintf(height - me_height - preview_height)));
- ui->vertical_layout->setStretch(2, lrintf(preview_height + preview_label_height));
+ ui->vertical_layout->setStretch(1, 0); // Don't stretch the audiostrip.
+ ui->vertical_layout->setStretch(2, std::max<int>(1, remaining_height)); // Spacer.
+ ui->vertical_layout->setStretch(3, lrintf(preview_height + preview_label_height));
// Set the widths for the previews.
- double preview_width = preview_height * 16.0 / 9.0; // FIXME: spacing?
+ double preview_width = preview_height * 16.0 / 9.0;
+ double remaining_preview_width = preview_total_width;
for (unsigned i = 0; i < previews.size(); ++i) {
ui->preview_displays->setStretch(i, lrintf(preview_width));
+ remaining_preview_width -= preview_width + ui->preview_displays->spacing();
}
- // The spacer.
- ui->preview_displays->setStretch(previews.size(), lrintf(width - previews.size() * preview_width));
+ // The preview horizontal spacer.
+ ui->preview_displays->setStretch(previews.size(), lrintf(remaining_preview_width));
}
void MainWindow::set_transition_names(vector<string> transition_names)
void MainWindow::set_white_balance(int channel_number, int x, int y)
{
- // FIXME: This is wrong. We should really reset the white balance and then
- // re-render, but renderToPixmap() crashes for me.
+ // Set the white balance to neutral for the grab. It's probably going to
+ // flicker a bit, but hopefully this display is not live anyway.
+ global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, 0.5, 0.5, 0.5);
+ previews[channel_number]->display->updateGL();
QRgb reference_color = previews[channel_number]->display->grabFrameBuffer().pixel(x, y);
+
double r = srgb_to_linear(qRed(reference_color) / 255.0);
double g = srgb_to_linear(qGreen(reference_color) / 255.0);
double b = srgb_to_linear(qBlue(reference_color) / 255.0);
global_mixer->set_wb(Mixer::OUTPUT_INPUT0 + channel_number, r, g, b);
+ previews[channel_number]->display->updateGL();
}