void set_white_balance(int channel_number, int x, int y);
// Called from the mixer.
- void audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float gain_staging_db, float final_makeup_gain_db);
+ void audio_level_callback(float level_lufs, float peak_db, float global_level_lufs, float range_low_lufs, float range_high_lufs, float gain_staging_db, float final_makeup_gain_db, float correlation);
timeval last_audio_level_callback{0, 0};
Ui::MainWindow *ui;