#include <vector>
#include "bmusb/bmusb.h"
+#include "alsa_output.h"
#include "ebu_r128_proc.h"
#include "h264encode.h"
#include "httpd.h"
FrameAllocator::Frame audio_frame, size_t audio_offset, uint16_t audio_format);
void place_rectangle(movit::Effect *resample_effect, movit::Effect *padding_effect, float x0, float y0, float x1, float y1);
void thread_func();
- void process_audio_one_frame();
+ void audio_thread_func();
+ void process_audio_one_frame(int64_t frame_pts_int);
void subsample_chroma(GLuint src_tex, GLuint dst_dst);
void release_display_frame(DisplayFrame *frame);
double pts() { return double(pts_int) / TIMEBASE; }
OutputChannel output_channel[NUM_OUTPUTS];
std::thread mixer_thread;
- bool should_quit = false;
+ std::thread audio_thread;
+ std::atomic<bool> should_quit{false};
audio_level_callback_t audio_level_callback = nullptr;
Ebu_r128_proc r128;
StereoCompressor compressor;
std::atomic<float> compressor_threshold_dbfs{ref_level_dbfs - 12.0f}; // -12 dB.
std::atomic<bool> compressor_enabled{true};
+
+ std::unique_ptr<ALSAOutput> alsa;
+
+ std::mutex audio_mutex;
+ std::condition_variable audio_pts_queue_changed;
+ std::queue<int64_t> audio_pts_queue;
};
extern Mixer *global_mixer;