#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
#include "theme.h"
+#include "resampler.h"
#define NUM_CARDS 2
void quit();
void transition_clicked(int transition_num);
+ void channel_clicked(int preview_num);
enum Output {
OUTPUT_LIVE = 0,
OUTPUT_PREVIEW,
OUTPUT_INPUT0,
OUTPUT_INPUT1,
+ OUTPUT_INPUT2,
+ OUTPUT_INPUT3,
NUM_OUTPUTS
};
output_channel[output].set_frame_ready_callback(callback);
}
+ std::vector<std::string> get_transition_names()
+ {
+ return theme->get_transition_names(frame / 60.0);
+ }
+
private:
void bm_frame(int card_index, uint16_t timecode,
FrameAllocator::Frame video_frame, size_t video_offset, uint16_t video_format,
QSurface *surface;
QOpenGLContext *context;
- bool new_data_ready = false; // Whether new_frame contains anything.
+ bool new_data_ready = false; // Whether new_frame and new_frame_audio contains anything.
RefCountedFrame new_frame;
GLsync new_data_ready_fence; // Whether new_frame is ready for rendering.
+ std::vector<float> new_frame_audio;
std::condition_variable new_data_ready_changed; // Set whenever new_data_ready is changed.
+ Resampler *resampler = nullptr;
};
CaptureCard cards[NUM_CARDS]; // protected by <bmusb_mutex>