set_callbacks( OpenFilter, CloseFilter )
vlc_module_end ()
+static void Resample_helper( filter_t *p_filter, float *p_in, float **pp_out,
+ int d_factor, int i_nb_channels,
+ block_t *p_out_buf, int *pi_out )
+{
+ filter_sys_t *p_sys = p_filter->p_sys;
+
+ while( p_sys->i_remainder < p_filter->fmt_out.audio.i_rate )
+ {
+ if( d_factor >= 1 )
+ {
+ /* FilterFloatUP() is faster if we can use it */
+
+ /* Perform left-wing inner product */
+ FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
+ SMALL_FILTER_NWING, p_in, *pp_out,
+ p_sys->i_remainder,
+ p_filter->fmt_out.audio.i_rate,
+ -1, i_nb_channels );
+
+ /* Perform right-wing inner product */
+ FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
+ SMALL_FILTER_NWING, p_in + i_nb_channels, *pp_out,
+ p_filter->fmt_out.audio.i_rate -
+ p_sys->i_remainder,
+ p_filter->fmt_out.audio.i_rate,
+ 1, i_nb_channels );
+
+#if 0
+ /* Normalize for unity filter gain */
+ for( int i = 0; i < i_nb_channels; i++ )
+ {
+ *(p_out+i) *= d_old_scale_factor;
+ }
+#endif
+ /* Sanity check */
+ if( p_out_buf->i_buffer/p_filter->fmt_in.audio.i_bytes_per_frame
+ <= (unsigned int)*pi_out+1 )
+ {
+ *pp_out += i_nb_channels;
+ (*pi_out)++;
+ p_sys->i_remainder += p_filter->fmt_in.audio.i_rate;
+ break;
+ }
+ }
+ else
+ {
+ /* Perform left-wing inner product */
+ FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
+ SMALL_FILTER_NWING, p_in, *pp_out,
+ p_sys->i_remainder,
+ p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
+ -1, i_nb_channels );
+ /* Perform right-wing inner product */
+ FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
+ SMALL_FILTER_NWING, p_in + i_nb_channels, *pp_out,
+ p_filter->fmt_out.audio.i_rate -
+ p_sys->i_remainder,
+ p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
+ 1, i_nb_channels );
+ }
+
+ *pp_out += i_nb_channels;
+ (*pi_out)++;
+
+ p_sys->i_remainder += p_filter->fmt_in.audio.i_rate;
+ }
+}
+
/*****************************************************************************
* Resample: convert a buffer
*****************************************************************************/
continue;
}
- while( p_sys->i_remainder < p_filter->fmt_out.audio.i_rate )
- {
-
- if( p_sys->d_old_factor >= 1 )
- {
- /* FilterFloatUP() is faster if we can use it */
-
- /* Perform left-wing inner product */
- FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
- SMALL_FILTER_NWING, p_in, p_out,
- p_sys->i_remainder,
- p_filter->fmt_out.audio.i_rate,
- -1, i_nb_channels );
- /* Perform right-wing inner product */
- FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
- SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
- p_filter->fmt_out.audio.i_rate -
- p_sys->i_remainder,
- p_filter->fmt_out.audio.i_rate,
- 1, i_nb_channels );
-
-#if 0
- /* Normalize for unity filter gain */
- for( i = 0; i < i_nb_channels; i++ )
- {
- *(p_out+i) *= d_old_scale_factor;
- }
-#endif
-
- /* Sanity check */
- if( p_out_buf->i_buffer/p_filter->fmt_in.audio.i_bytes_per_frame
- <= (unsigned int)i_out+1 )
- {
- p_out += i_nb_channels;
- i_out++;
- p_sys->i_remainder += p_filter->fmt_in.audio.i_rate;
- break;
- }
- }
- else
- {
- /* Perform left-wing inner product */
- FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
- SMALL_FILTER_NWING, p_in, p_out,
- p_sys->i_remainder,
- p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
- -1, i_nb_channels );
- /* Perform right-wing inner product */
- FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
- SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
- p_filter->fmt_out.audio.i_rate -
- p_sys->i_remainder,
- p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
- 1, i_nb_channels );
- }
-
- p_out += i_nb_channels;
- i_out++;
-
- p_sys->i_remainder += p_filter->fmt_in.audio.i_rate;
- }
+ Resample_helper( p_filter, p_in, &p_out, p_sys->d_old_factor,
+ i_nb_channels, p_out_buf, &i_out );
p_in += i_nb_channels;
p_sys->i_remainder -= p_filter->fmt_out.audio.i_rate;
}
for( ; i_in < i_in_nb - i_filter_wing; i_in++ )
{
- while( p_sys->i_remainder < p_filter->fmt_out.audio.i_rate )
- {
-
- if( d_factor >= 1 )
- {
- /* FilterFloatUP() is faster if we can use it */
-
- /* Perform left-wing inner product */
- FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
- SMALL_FILTER_NWING, p_in, p_out,
- p_sys->i_remainder,
- p_filter->fmt_out.audio.i_rate,
- -1, i_nb_channels );
-
- /* Perform right-wing inner product */
- FilterFloatUP( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
- SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
- p_filter->fmt_out.audio.i_rate -
- p_sys->i_remainder,
- p_filter->fmt_out.audio.i_rate,
- 1, i_nb_channels );
-
-#if 0
- /* Normalize for unity filter gain */
- for( int i = 0; i < i_nb_channels; i++ )
- {
- *(p_out+i) *= d_old_scale_factor;
- }
-#endif
- /* Sanity check */
- if( p_out_buf->i_buffer/p_filter->fmt_in.audio.i_bytes_per_frame
- <= (unsigned int)i_out+1 )
- {
- p_out += i_nb_channels;
- i_out++;
- p_sys->i_remainder += p_filter->fmt_in.audio.i_rate;
- break;
- }
- }
- else
- {
- /* Perform left-wing inner product */
- FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
- SMALL_FILTER_NWING, p_in, p_out,
- p_sys->i_remainder,
- p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
- -1, i_nb_channels );
- /* Perform right-wing inner product */
- FilterFloatUD( SMALL_FILTER_FLOAT_IMP, SMALL_FILTER_FLOAT_IMPD,
- SMALL_FILTER_NWING, p_in + i_nb_channels, p_out,
- p_filter->fmt_out.audio.i_rate -
- p_sys->i_remainder,
- p_filter->fmt_out.audio.i_rate, p_filter->fmt_in.audio.i_rate,
- 1, i_nb_channels );
- }
-
- p_out += i_nb_channels;
- i_out++;
-
- p_sys->i_remainder += p_filter->fmt_in.audio.i_rate;
- }
+ Resample_helper( p_filter, p_in, &p_out, d_factor,
+ i_nb_channels, p_out_buf, &i_out );
p_in += i_nb_channels;
p_sys->i_remainder -= p_filter->fmt_out.audio.i_rate;