check_error();
glDeleteBuffers(1, &pbo);
check_error();
- switch (pixel_format) {
+ switch (ud->pixel_format) {
case bmusb::PixelFormat_10BitYCbCr:
glDeleteTextures(2, ud->tex_v210);
check_error();
mjpeg_encoder->should_encode_mjpeg_for_card(card_index)) {
if (mjpeg_encoder->using_vaapi()) {
VADisplay va_dpy = mjpeg_encoder->va_dpy->va_dpy;
- MJPEGEncoder::VAResources resources = mjpeg_encoder->get_va_resources(width, height, VA_FOURCC_UYVY); // Only used by DeckLinkCapture, so always 4:2:2.
- MJPEGEncoder::ReleaseVAResources release(mjpeg_encoder, resources);
+ VAResourcePool::VAResources resources = mjpeg_encoder->get_va_pool()->get_va_resources(width, height, VA_FOURCC_UYVY); // Only used by DeckLinkCapture, so always 4:2:2.
+ ReleaseVAResources release(mjpeg_encoder->get_va_pool(), resources);
if (resources.image.pitches[0] == stride) {
userdata->va_resources = move(resources);
{
// In case we never got to upload the frame to MJPEGEncoder.
Userdata *userdata = (Userdata *)frame.userdata;
- MJPEGEncoder::VAResources resources __attribute__((unused)) = move(userdata->va_resources);
- MJPEGEncoder::ReleaseVAResources release = move(userdata->va_resources_release);
+ VAResourcePool::VAResources resources __attribute__((unused)) = move(userdata->va_resources);
+ ReleaseVAResources release = move(userdata->va_resources_release);
if (frame.data_copy != nullptr && userdata->data_copy_current_src == Userdata::FROM_VA_API) {
VADisplay va_dpy = mjpeg_encoder->va_dpy->va_dpy;