#include <movit/ycbcr.h>
#include "bmusb/bmusb.h"
+#include "mjpeg_encoder.h"
+
+class MJPEGEncoder;
// An allocator that allocates straight into OpenGL pinned memory.
// Meant for video frames only. We use a queue rather than a stack,
PBOFrameAllocator(bmusb::PixelFormat pixel_format,
size_t frame_size,
GLuint width, GLuint height,
+ unsigned card_index,
+ MJPEGEncoder *mjpeg_encoder = nullptr,
size_t num_queued_frames = 16,
GLenum buffer = GL_PIXEL_UNPACK_BUFFER_ARB,
GLenum permissions = GL_MAP_WRITE_BIT,
GLenum map_bits = GL_MAP_FLUSH_EXPLICIT_BIT);
~PBOFrameAllocator() override;
Frame alloc_frame() override;
+ Frame create_frame(size_t width, size_t height, size_t stride) override;
void release_frame(Frame frame) override;
struct Userdata {
unsigned last_frame_rate_nom, last_frame_rate_den;
bool has_last_subtitle = false;
std::string last_subtitle;
+
+ // These are the source of the “data_copy” member in Frame,
+ // used for MJPEG encoding. There are three possibilities:
+ //
+ // - MJPEG encoding is not active (at all, or for this specific
+ // card). Then data_copy is nullptr, and what's in here
+ // does not matter at all.
+ // - We can encode directly into VA-API buffers (ie., VA-API
+ // is active, and nothing strange happened wrt. strides);
+ // then va_resources, va_resources_release and va_image
+ // are fetched from MJPEGEncoder at create_frame() and released
+ // back when the frame is uploaded (or would have been).
+ // In this case, data_copy points into the mapped VAImage.
+ // - If not, data_copy points to data_copy_malloc, and is copied
+ // from there into VA-API buffers (by MJPEGEncoder) if needed.
+ enum { FROM_MALLOC, FROM_VA_API } data_copy_current_src;
+ uint8_t *data_copy_malloc;
+ MJPEGEncoder::VAResources va_resources;
+ MJPEGEncoder::ReleaseVAResources va_resources_release;
};
private:
void init_frame(size_t frame_idx, size_t frame_size, GLuint width, GLuint height, GLenum permissions, GLenum map_bits);
void destroy_frame(Frame *frame);
+ unsigned card_index;
+ MJPEGEncoder *mjpeg_encoder;
bmusb::PixelFormat pixel_format;
std::mutex freelist_mutex;
std::queue<Frame> freelist;