userdata[i].last_height[0] = height;
userdata[i].last_width[1] = 0;
userdata[i].last_height[1] = 0;
+ userdata[i].last_interlaced = false;
for (unsigned field = 0; field < 2; ++field) {
glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]);
check_error();
{
Frame vf;
- std::unique_lock<std::mutex> lock(freelist_mutex); // Meh.
+ unique_lock<mutex> lock(freelist_mutex); // Meh.
if (freelist.empty()) {
printf("Frame overrun (no more spare PBO frames), dropping frame!\n");
} else {
printf("%d bytes overflow after last (PBO) frame\n", int(frame.overflow));
}
- std::unique_lock<std::mutex> lock(freelist_mutex);
+ unique_lock<mutex> lock(freelist_mutex);
freelist.push(frame);
//--sumsum;
}