#include "pbo_frame_allocator.h"
+#include <bmusb/bmusb.h>
+#include <movit/util.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <cstddef>
-#include <movit/util.h>
-
using namespace std;
PBOFrameAllocator::PBOFrameAllocator(size_t frame_size, GLuint width, GLuint height, size_t num_queued_frames, GLenum buffer, GLenum permissions, GLenum map_bits)
userdata[i].last_height[1] = 0;
userdata[i].last_interlaced = false;
userdata[i].last_has_signal = false;
+ userdata[i].last_is_connected = false;
for (unsigned field = 0; field < 2; ++field) {
glBindTexture(GL_TEXTURE_2D, userdata[i].tex_y[field]);
check_error();
}
//static int sumsum = 0;
-FrameAllocator::Frame PBOFrameAllocator::alloc_frame()
+bmusb::FrameAllocator::Frame PBOFrameAllocator::alloc_frame()
{
Frame vf;
printf("%d bytes overflow after last (PBO) frame\n", int(frame.overflow));
}
+#if 0
+ // Poison the page. (Note that this might be bogus if you don't have an OpenGL context.)
+ memset(frame.data, 0, frame.size);
+ Userdata *userdata = (Userdata *)frame.userdata;
+ for (unsigned field = 0; field < 2; ++field) {
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_y[field]);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, userdata->last_width[field], userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ check_error();
+
+ glBindTexture(GL_TEXTURE_2D, userdata->tex_cbcr[field]);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ check_error();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ check_error();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, userdata->last_width[field] / 2, userdata->last_height[field], 0, GL_RED, GL_UNSIGNED_BYTE, NULL);
+ check_error();
+ }
+#endif
+
unique_lock<mutex> lock(freelist_mutex);
freelist.push(frame);
//--sumsum;