#include <string>
#include <vector>
-#include "mux.h"
+extern "C" {
+#include <libavformat/avformat.h>
+}
+
#include "ref_counted_frame.h"
#include "ref_counted_gl_sync.h"
+class AudioEncoder;
+class Mux;
class QuickSyncEncoderImpl;
class QSurface;
+class X264Encoder;
+
+namespace movit {
+class ResourcePool;
+} // namespace movit
// This is just a pimpl, because including anything X11-related in a .h file
// tends to trip up Qt. All the real logic is in QuickSyncEncoderImpl, defined in the
// .cpp file.
class QuickSyncEncoder {
public:
- QuickSyncEncoder(const std::string &filename, QSurface *surface, const std::string &va_display, int width, int height, Mux *stream_mux);
+ QuickSyncEncoder(const std::string &filename, movit::ResourcePool *resource_pool, QSurface *surface, const std::string &va_display, int width, int height, AVOutputFormat *oformat, AudioEncoder *stream_audio_encoder, X264Encoder *x264_encoder);
~QuickSyncEncoder();
+ void set_stream_mux(Mux *mux); // Does not take ownership. Must be called unless x264 is used for the stream.
void add_audio(int64_t pts, std::vector<float> audio);
bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
RefCountedGLsync end_frame(int64_t pts, int64_t duration, const std::vector<RefCountedFrame> &input_frames);
- void shutdown(); // Blocking.
+ void shutdown(); // Blocking. Does not require an OpenGL context.
+ void release_gl_resources(); // Requires an OpenGL context. Must be run after shutdown.
private:
std::unique_ptr<QuickSyncEncoderImpl> impl;