-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include "sandbox_effect.h"
#include "util.h"
+using namespace std;
+
+namespace movit {
+
SandboxEffect::SandboxEffect()
: parm(0.0f)
{
register_float("parm", &parm);
}
-std::string SandboxEffect::output_fragment_shader()
+string SandboxEffect::output_fragment_shader()
{
return read_file("sandbox_effect.frag");
}
-void SandboxEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void SandboxEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num)
{
Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
// Any OpenGL state you might want to set, goes here.
}
+
+} // namespace movit