#include <sys/epoll.h>
#include <sys/types.h>
#include <time.h>
-#include <map>
#include <memory>
#include <mutex>
#include <queue>
#include <string>
+#include <unordered_map>
#include <vector>
#include "tlse.h"
class CubemapStateProto;
class StreamProto;
+class HLSZombieProto;
+
+// See Server::hls_zombies, below.
+struct HLSZombie {
+ std::string remote_addr;
+ std::string url;
+ std::string referer;
+ std::string user_agent;
+ timespec expires;
+};
class Server : public Thread {
public:
// Get the list of all currently connected clients.
std::vector<ClientStats> get_client_stats() const;
+ // See hls_zombies, below.
+ std::vector<HLSZombie> get_hls_zombies();
+
// Set header (both HTTP header and any stream headers) for the given stream.
void set_header(int stream_index,
const std::string &http_header,
const std::string &stream_header);
+ // Sets the given stream as unavailable (will always return 503 to new clients).
+ void set_unavailable(int stream_index);
+
// Set that the given stream should use the given max pacing rate from now on.
// NOTE: This should be set before any clients are connected!
void set_pacing_rate(int stream_index, uint32_t pacing_rate);
size_t hls_backlog_margin,
const std::string &allow_origin);
int add_stream_from_serialized(const StreamProto &stream, int data_fd);
+ void add_hls_zombie_from_serialized(const HLSZombieProto &hls_zombie);
int lookup_stream_by_url(const std::string &url) const;
void set_backlog_size(int stream_index, size_t new_size);
void set_prebuffering_bytes(int stream_index, size_t new_amount);
std::vector<std::unique_ptr<Stream>> streams;
// Map from URL to index into <streams>.
- std::map<std::string, int> stream_url_map, stream_hls_url_map;
+ std::unordered_map<std::string, int> stream_url_map, stream_hls_url_map;
// Map from URL to CORS Allow-Origin header (or empty string).
- std::map<std::string, std::string> ping_url_map;
+ std::unordered_map<std::string, std::string> ping_url_map;
// Map from file descriptor to client.
- std::map<int, Client> clients;
+ std::unordered_map<int, Client> clients;
// A list of all clients, ordered by the time they connected (first element),
// and their file descriptor (second element). It is ordered by connection time
// the timespec matches).
std::queue<std::pair<timespec, int>> clients_ordered_by_connect_time;
+ // HLS is harder to keep viewer statistics for than regular streams,
+ // since there's no 1:1 mapping between ongoing HTTP connections and
+ // actual viewers. After a HLS fragment has been successfully sent,
+ // we keep a note of that in this structure, so that we can add some
+ // fake entries in the .stats file for clients that we believe are still
+ // watching, but are not downloading anything right now. We clean this
+ // out whenever we write statistics centrally.
+ //
+ // The structure is keyed by X-Playback-Session-Id if it exists
+ // (typically iOS clients) or IP address otherwise; we can't use the socket,
+ // since clients can (and do) keep open multiple HTTP connections for
+ // the same video playack session, and may also close the socket
+ // between downloading fragments. This means multiple clients between
+ // the same NAT may be undercounted, but that's how it is.
+ std::unordered_map<std::string, HLSZombie> hls_zombies;
+
// Used for epoll implementation (obviously).
int epoll_fd;
epoll_event events[EPOLL_MAX_EVENTS];
// For each TLS-enabled acceptor, our private server context for its key pair.
- std::map<const Acceptor *, TLSContext *> tls_server_contexts;
+ std::unordered_map<const Acceptor *, TLSContext *> tls_server_contexts;
// The actual worker thread.
virtual void do_work();
// Reads regular data fro ma socket. Returns -1 if the processing
// should go to sleep (an error, or no data available yet), otherwise
// the number of bytes read.
- int read_nontls_data(Client *client, char *buf, size_t max_size);
+ int read_plain_data(Client *client, char *buf, size_t max_size);
// Reads (decrypted) data from a TLS socket. Returns -1 if the processing
// should go to sleep (an error, or no data available yet), otherwise
void skip_lost_data(Client *client);
void add_client(int sock, Acceptor *acceptor);
+
+ // Mark that a client just went into READING_REQUEST state, so we should
+ // note the current time of day and then put it into <clients_ordered_by_connect_time>.
+ void start_client_timeout_timer(Client *client);
};
#endif // !defined(_SERVER_H)