#include "endgame.h"
#include "movegen.h"
+namespace Stockfish {
+
namespace {
// Used to drive the king towards the edge of the board
// it's probably at least a draw even with the pawn.
return Bitbases::probe(strongKing, strongPawn, weakKing, us) ? SCALE_FACTOR_NONE : SCALE_FACTOR_DRAW;
}
+
+} // namespace Stockfish