/// MaterialInfoTable c'tor and d'tor allocate and free the space for Endgames
-void MaterialInfoTable::init() { Base::init(); funcs = new Endgames(); }
+void MaterialInfoTable::init() { Base::init(); if (!funcs) funcs = new Endgames(); }
MaterialInfoTable::~MaterialInfoTable() { delete funcs; }
MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) const {
Key key = pos.get_material_key();
- MaterialInfo* mi = find(key);
+ MaterialInfo* mi = probe(key);
// If mi->key matches the position's material hash key, it means that we
// have analysed this material configuration before, and we can simply