Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0601 // Force to include needed API prototypes
#endif
+
+#ifndef NOMINMAX
+#define NOMINMAX
+#endif
+
#include <windows.h>
// The needed Windows API for processor groups could be missed from old Windows
// versions, so instead of calling them directly (forcing the linker to resolve
#else
-/// get_group() retrieves logical processor information using Windows specific
+/// best_group() retrieves logical processor information using Windows specific
/// API and returns the best group id for the thread with index idx. Original
/// code from Texel by Peter Ă–sterlund.
-int get_group(size_t idx) {
+int best_group(size_t idx) {
int threads = 0;
int nodes = 0;
// Early exit if the needed API is not available at runtime
HMODULE k32 = GetModuleHandle("Kernel32.dll");
- auto fun1 = (fun1_t)GetProcAddress(k32, "GetLogicalProcessorInformationEx");
+ auto fun1 = (fun1_t)(void(*)())GetProcAddress(k32, "GetLogicalProcessorInformationEx");
if (!fun1)
return -1;
void bindThisThread(size_t idx) {
// Use only local variables to be thread-safe
- int group = get_group(idx);
+ int group = best_group(idx);
if (group == -1)
return;
// Early exit if the needed API are not available at runtime
HMODULE k32 = GetModuleHandle("Kernel32.dll");
- auto fun2 = (fun2_t)GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
- auto fun3 = (fun3_t)GetProcAddress(k32, "SetThreadGroupAffinity");
+ auto fun2 = (fun2_t)(void(*)())GetProcAddress(k32, "GetNumaNodeProcessorMaskEx");
+ auto fun3 = (fun3_t)(void(*)())GetProcAddress(k32, "SetThreadGroupAffinity");
if (!fun2 || !fun3)
return;