if (!fun1)
return -1;
- // First call to GetLogicalProcessorInformationEx() to get returnLength.
+ // First call to GetLogicalProcessorInformationEx() to get returnLength.
// We expect the call to fail due to null buffer.
if (fun1(RelationAll, nullptr, &returnLength))
return -1;
if (!fun2 || !fun3)
return;
- if (!fun4 || !fun5)
+ if (!fun4 || !fun5)
{
GROUP_AFFINITY affinity;
if (fun2(node, &affinity)) // GetNumaNodeProcessorMaskEx
fun3(GetCurrentThread(), &affinity, nullptr); // SetThreadGroupAffinity
- }
- else
+ }
+ else
{
// If a numa node has more than one processor group, we assume they are
// sized equal and we spread threads evenly across the groups.