Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
const std::string engine_info(bool to_uci = false);
void prefetch(void* addr);
-void start_logger(bool b);
+void prefetch2(void* addr);
+void start_logger(const std::string& fname);
void dbg_hit_on(bool b);
void dbg_hit_on(bool c, bool b);
typedef std::chrono::milliseconds::rep TimePoint; // A value in milliseconds
+static_assert(sizeof(TimePoint) == sizeof(int64_t), "TimePoint should be 64 bits");
+
inline TimePoint now() {
return std::chrono::duration_cast<std::chrono::milliseconds>
(std::chrono::steady_clock::now().time_since_epoch()).count();
{ return T(rand64() & rand64() & rand64()); }
};
+
+/// Under Windows it is not possible for a process to run on more than one
+/// logical processor group. This usually means to be limited to use max 64
+/// cores. To overcome this, some special platform specific API should be
+/// called to set group affinity for each thread. Original code from Texel by
+/// Peter Ă–sterlund.
+
+namespace WinProcGroup {
+ void bindThisThread(size_t idx);
+}
+
#endif // #ifndef MISC_H_INCLUDED