#include <movit/init.h>
#include <movit/util.h>
#include <movit/effect_chain.h>
+#include <movit/resource_pool.h>
#include "mlt_movit_input.h"
#include "mlt_flip_effect.h"
#include <mlt++/MltEvent.h>
#include <GL/glx.h>
#endif
-void deleteManager(GlslManager *p)
+using namespace movit;
+
+void dec_ref_and_delete(GlslManager *p)
{
- delete p;
+ if (p->dec_ref() == 0) {
+ delete p;
+ }
}
GlslManager::GlslManager()
: Mlt::Filter( mlt_filter_new() )
+ , resource_pool(new ResourcePool())
, pbo(0)
, initEvent(0)
, closeEvent(0)
if ( filter ) {
// Set the mlt_filter child in case we choose to override virtual functions.
filter->child = this;
- mlt_properties_set_data(mlt_global_properties(), "glslManager", this, 0,
- (mlt_destructor) deleteManager, NULL);
+ add_ref(mlt_global_properties());
mlt_events_register( get_properties(), "init glsl", NULL );
mlt_events_register( get_properties(), "close glsl", NULL );
GLsync sync = (GLsync) syncs_to_delete.pop_front();
glDeleteSync( sync );
}
+ delete resource_pool;
}
-GlslManager* GlslManager::get_instance()
-{
- return (GlslManager*) mlt_properties_get_data(mlt_global_properties(), "glslManager", 0);
-}
-
-glsl_fbo GlslManager::get_fbo(int width, int height)
+void GlslManager::add_ref(mlt_properties properties)
{
-#if defined(__DARWIN__)
- CGLContextObj context = CGLGetCurrentContext();
-#elif defined(WIN32)
- HGLRC context = wglGetCurrentContext();
-#else
- GLXContext context = glXGetCurrentContext();
-#endif
-
- lock();
- for (int i = 0; i < fbo_list.count(); ++i) {
- glsl_fbo fbo = (glsl_fbo) fbo_list.peek(i);
- if (!fbo->used && (fbo->width == width) && (fbo->height == height) && (fbo->context == context)) {
- fbo->used = 1;
- unlock();
- return fbo;
- }
- }
- unlock();
-
- GLuint fb = 0;
- glGenFramebuffers(1, &fb);
- if (!fb)
- return NULL;
-
- glsl_fbo fbo = new glsl_fbo_s;
- if (!fbo) {
- glDeleteFramebuffers(1, &fb);
- return NULL;
- }
- fbo->fbo = fb;
- fbo->width = width;
- fbo->height = height;
- fbo->used = 1;
- fbo->context = context;
- lock();
- fbo_list.push_back(fbo);
- unlock();
- return fbo;
+ inc_ref();
+ mlt_properties_set_data(properties, "glslManager", this, 0,
+ (mlt_destructor) dec_ref_and_delete, NULL);
}
-void GlslManager::release_fbo(glsl_fbo fbo)
+GlslManager* GlslManager::get_instance()
{
- fbo->used = 0;
+ return (GlslManager*) mlt_properties_get_data(mlt_global_properties(), "glslManager", 0);
}
glsl_texture GlslManager::get_texture(int width, int height, GLint internal_format)
return tex;
}
}
-
- // Recycle a glsl_texture with deleted glTexture.
- glsl_texture gtex = 0;
- for (int i = 0; i < texture_list.count(); ++i) {
- glsl_texture tex = (glsl_texture) texture_list.peek(i);
- if (!tex->used && !tex->width && !tex->height) {
- gtex = tex;
- break;
- }
- }
unlock();
GLuint tex = 0;
glGenTextures(1, &tex);
if (!tex) {
- glDeleteTextures(1, &tex);
return NULL;
}
+ glsl_texture gtex = new glsl_texture_s;
if (!gtex) {
- gtex = new glsl_texture_s;
- if (!gtex)
- return NULL;
+ glDeleteTextures(1, &tex);
+ return NULL;
}
+ printf("created a new texture for %dx%d: %d\n", width, height, tex);
glBindTexture( GL_TEXTURE_2D, tex );
- glTexImage2D( GL_TEXTURE_2D, 0, internal_format, width, height, 0, internal_format, GL_UNSIGNED_BYTE, NULL );
+ glTexImage2D( GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
void GlslManager::cleanupContext()
{
lock();
- while (fbo_list.peek_back()) {
- glsl_fbo fbo = (glsl_fbo) fbo_list.pop_back();
- glDeleteFramebuffers(1, &fbo->fbo);
- delete fbo;
- }
- for (int i = 0; i < texture_list.count(); ++i) {
- glsl_texture texture = (glsl_texture) texture_list.peek(i);
+ while (texture_list.peek_back()) {
+ glsl_texture texture = (glsl_texture) texture_list.peek_back();
glDeleteTextures(1, &texture->texture);
- texture->used = 0;
- texture->width = 0;
- texture->height = 0;
+ delete texture;
+ texture_list.pop_back();
}
if (pbo) {
glDeleteBuffers(1, &pbo->pbo);
#else
std::string path = std::string(getenv("MLT_MOVIT_PATH") ? getenv("MLT_MOVIT_PATH") : SHADERDIR);
#endif
- ::init_movit( path, mlt_log_get_level() == MLT_LOG_DEBUG? MOVIT_DEBUG_ON : MOVIT_DEBUG_OFF );
- filter->set( "glsl_supported", movit_initialized );
+ bool success = init_movit( path, MOVIT_DEBUG_ON );
+ filter->set( "glsl_supported", success );
}
void GlslManager::onClose( mlt_properties owner, GlslManager *filter )
static void deleteChain( GlslChain* chain )
{
+ // The Input* is owned by the EffectChain, but the MltInput* is not.
+ // Thus, we have to delete it here.
+ for (std::map<mlt_producer, MltInput*>::iterator input_it = chain->inputs.begin();
+ input_it != chain->inputs.end();
+ ++input_it) {
+ delete input_it->second;
+ }
delete chain->effect_chain;
delete chain;
}
set_frame_specific_data( service, frame, "_movit effect secondary input frame", input_frame, 0, NULL, NULL );
}
+void GlslManager::get_effect_third_input( mlt_service service, mlt_frame frame, mlt_service *input_service, mlt_frame *input_frame)
+{
+ *input_service = (mlt_service) get_frame_specific_data( service, frame, "_movit effect third input", NULL );
+ *input_frame = (mlt_frame) get_frame_specific_data( service, frame, "_movit effect third input frame", NULL );
+}
+
+void GlslManager::set_effect_third_input( mlt_service service, mlt_frame frame, mlt_service input_service, mlt_frame input_frame )
+{
+ set_frame_specific_data( service, frame, "_movit effect third input", input_service, 0, NULL, NULL );
+ set_frame_specific_data( service, frame, "_movit effect third input frame", input_frame, 0, NULL, NULL );
+}
+
int GlslManager::render_frame_texture(EffectChain *chain, mlt_frame frame, int width, int height, uint8_t **image)
{
- glsl_fbo fbo = get_fbo( width, height );
- if (!fbo) return 1;
- glsl_texture texture = get_texture( width, height, GL_RGBA );
+ glsl_texture texture = get_texture( width, height, GL_RGBA8 );
if (!texture) {
- release_fbo( fbo );
return 1;
}
- glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
+ GLuint fbo;
+ glGenFramebuffers( 1, &fbo );
+ check_error();
+ glBindFramebuffer( GL_FRAMEBUFFER, fbo );
check_error();
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
check_error();
glClientWaitSync( prev_sync, 0, GL_TIMEOUT_IGNORED );
glDeleteSync( prev_sync );
}
- chain->render_to_fbo( fbo->fbo, width, height );
+ chain->render_to_fbo( fbo, width, height );
prev_sync = glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
GLsync sync = glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 );
check_error();
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
check_error();
- release_fbo( fbo );
+ glDeleteFramebuffers( 1, &fbo );
+ check_error();
*image = (uint8_t*) &texture->texture;
mlt_frame_set_image( frame, *image, 0, NULL );
int GlslManager::render_frame_rgba(EffectChain *chain, mlt_frame frame, int width, int height, uint8_t **image)
{
- glsl_fbo fbo = get_fbo( width, height );
- if (!fbo) return 1;
- glsl_texture texture = get_texture( width, height, GL_RGBA );
+ glsl_texture texture = get_texture( width, height, GL_RGBA8 );
if (!texture) {
- release_fbo( fbo );
return 1;
}
int img_size = width * height * 4;
glsl_pbo pbo = get_pbo( img_size );
if (!pbo) {
- release_fbo( fbo );
release_texture(texture);
return 1;
}
// Set the FBO
+ GLuint fbo;
+ glGenFramebuffers( 1, &fbo );
check_error();
- glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
+ glBindFramebuffer( GL_FRAMEBUFFER, fbo );
check_error();
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->texture, 0 );
check_error();
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
check_error();
- chain->render_to_fbo( fbo->fbo, width, height );
+ chain->render_to_fbo( fbo, width, height );
// Read FBO into PBO
- glBindFramebuffer( GL_FRAMEBUFFER, fbo->fbo );
+ glBindFramebuffer( GL_FRAMEBUFFER, fbo );
check_error();
glBindBuffer( GL_PIXEL_PACK_BUFFER_ARB, pbo->pbo );
check_error();
check_error();
mlt_properties_set_data( MLT_FRAME_PROPERTIES(frame), "movit.convert.texture", texture, 0,
(mlt_destructor) GlslManager::release_texture, NULL);
- release_fbo( fbo );
+ glDeleteFramebuffers( 1, &fbo );
+ check_error();
return 0;
}