* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
***************************************************************************/
-
#ifndef MONITOR_H
#define MONITOR_H
-#include <QLabel>
-
-#include <KIcon>
-#include <KAction>
-#include <KRestrictedLine>
-#include <QDomElement>
#include "gentime.h"
-#include "ui_monitor_ui.h"
+#include "renderer.h"
#include "timecodedisplay.h"
-#ifdef Q_WS_MAC
+#include "abstractmonitor.h"
+#ifdef USE_OPENGL
#include "videoglwidget.h"
#endif
-class MonitorManager;
-class Render;
+#include <QLabel>
+#include <QDomElement>
+#include <QToolBar>
+#include <QSlider>
+
+#include <KIcon>
+#include <KAction>
+#include <KRestrictedLine>
+
class SmallRuler;
class DocClipBase;
-class MonitorScene;
-class QGraphicsView;
-class QGraphicsPixmapItem;
+class AbstractClipItem;
+class Transition;
+class ClipItem;
+class MonitorEditWidget;
+class Monitor;
+class MonitorManager;
+
+class VideoContainer : public QFrame
+{
+ Q_OBJECT
+public:
+ VideoContainer(Monitor *parent = 0);
+ void switchFullScreen();
+
+protected:
+ virtual void mouseDoubleClickEvent(QMouseEvent * event);
+ virtual void mousePressEvent(QMouseEvent * event);
+ virtual void mouseReleaseEvent(QMouseEvent *event);
+ virtual void mouseMoveEvent(QMouseEvent *event);
+ void keyPressEvent(QKeyEvent *event);
+ virtual void wheelEvent(QWheelEvent * event);
+
+private:
+ Qt::WindowFlags m_baseFlags;
+ Monitor *m_monitor;
+};
class MonitorRefresh : public QWidget
{
Q_OBJECT
public:
MonitorRefresh(QWidget *parent = 0);
- virtual void paintEvent(QPaintEvent *event);
void setRenderer(Render* render);
private:
{
Q_OBJECT
public:
- Overlay(QWidget* parent);
+ Overlay(QWidget* parent = 0);
void setOverlayText(const QString &, bool isZone = true);
private:
bool m_isZone;
+
+protected:
+ virtual void mouseDoubleClickEvent ( QMouseEvent * event );
+ virtual void mousePressEvent ( QMouseEvent * event );
+ virtual void mouseReleaseEvent ( QMouseEvent * event );
+
+signals:
+ void editMarker();
};
-class Monitor : public QWidget
+class Monitor : public AbstractMonitor
{
Q_OBJECT
public:
Monitor(QString name, MonitorManager *manager, QString profile = QString(), QWidget *parent = 0);
- virtual ~Monitor();
+ ~Monitor();
Render *render;
- void resetProfile(const QString profile);
- QString name() const;
+ AbstractRender *abstractRender();
+ void resetProfile(const QString &profile);
+ const QString name() const;
void resetSize();
bool isActive() const;
void pause();
- void setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu = NULL);
+ void setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMenu *markerMenu = NULL, QAction *loopClip = NULL);
const QString sceneList();
DocClipBase *activeClip();
GenTime position();
void checkOverlay();
void updateTimecodeFormat();
void updateMarkers(DocClipBase *source);
- MonitorScene *getEffectScene();
+ MonitorEditWidget *getEffectEdit();
+ QWidget *container();
+ void reloadProducer(const QString &id);
+ QFrame *m_volumePopup;
protected:
virtual void mousePressEvent(QMouseEvent * event);
virtual void mouseReleaseEvent(QMouseEvent * event);
+ virtual void resizeEvent(QResizeEvent *event);
/** @brief Move to another position on mouse wheel event.
*
//virtual void paintEvent(QPaintEvent * event);
private:
- Ui::Monitor_UI m_ui;
QString m_name;
MonitorManager *m_monitorManager;
DocClipBase *m_currentClip;
SmallRuler *m_ruler;
Overlay *m_overlay;
- bool m_isActive;
double m_scale;
int m_length;
bool m_dragStarted;
KIcon m_pauseIcon;
TimecodeDisplay *m_timePos;
QAction *m_playAction;
+ /** Has to be available so we can enable and disable it. */
+ QAction *m_loopClipAction;
QMenu *m_contextMenu;
QMenu *m_configMenu;
QMenu *m_playMenu;
QMenu *m_markerMenu;
QPoint m_DragStartPosition;
- MonitorScene *m_effectScene;
- QGraphicsView *m_effectView;
-#ifdef Q_WS_MAC
+ MonitorEditWidget *m_effectWidget;
+ VideoContainer *m_videoBox;
+ /** Selected clip/transition in timeline. Used for looping it. */
+ AbstractClipItem *m_selectedClip;
+ /** true if selected clip is transition, false = selected clip is clip.
+ * Necessary because sometimes we get two signals, e.g. we get a clip and we get selected transition = NULL. */
+ bool m_loopClipTransition;
+
+#ifdef USE_OPENGL
VideoGLWidget *m_glWidget;
+ bool createOpenGlWidget(QWidget *parent, const QString profile);
#endif
+
GenTime getSnapForPos(bool previous);
+ Qt::WindowFlags m_baseFlags;
+ QToolBar *m_toolbar;
+ QWidget *m_volumeWidget;
+ QSlider *m_audioSlider;
+ QAction *m_editMarker;
private slots:
void seekCursor(int pos);
void slotSwitchMonitorInfo(bool show);
void slotSwitchDropFrames(bool show);
void slotGoToMarker(QAction *action);
+ void slotSetVolume(int volume);
+ void slotShowVolume();
+ void slotEditMarker();
public slots:
void slotOpenFile(const QString &);
- void slotSetXml(DocClipBase *clip, QPoint zone = QPoint(), const int position = -1);
- void initMonitor();
- void refreshMonitor(bool visible = true);
+ void slotSetClipProducer(DocClipBase *clip, QPoint zone = QPoint(), bool forceUpdate = false, int position = -1);
+ void updateClipProducer(Mlt::Producer *prod);
+ void refreshMonitor(bool visible);
+ void refreshMonitor();
void slotSeek(int pos);
void stop();
void start();
- void activateMonitor();
+ bool activateMonitor();
void slotPlay();
void slotPlayZone();
void slotLoopZone();
+ /** @brief Loops the selected item (clip or transition). */
+ void slotLoopClip();
void slotForward(double speed = 0);
void slotRewind(double speed = 0);
void slotRewindOneFrame(int diff = 1);
void slotEffectScene(bool show = true);
bool effectSceneDisplayed();
+ /** @brief Sets m_selectedClip to @param item. Used for looping it. */
+ void slotSetSelectedClip(AbstractClipItem *item);
+ void slotSetSelectedClip(ClipItem *item);
+ void slotSetSelectedClip(Transition *item);
+ void slotMouseSeek(int eventDelta, bool fast);
+ void slotSwitchFullScreen();
+
signals:
void renderPosition(int);
void durationChanged(int);
- void refreshClipThumbnail(const QString &);
+ void refreshClipThumbnail(const QString &, bool);
void adjustMonitorSize();
void zoneUpdated(QPoint);
- void saveZone(Render *, QPoint);
- /** @brief Editing transitions / effects over the monitor requires thr renderer to send frames as QImage.
+ void saveZone(Render *, QPoint, DocClipBase *);
+ /** @brief Editing transitions / effects over the monitor requires the renderer to send frames as QImage.
* This causes a major slowdown, so we only enable it if required */
void requestFrameForAnalysis(bool);
};