#ifndef MONITOR_H
#define MONITOR_H
-#include <QLabel>
-
-#include <KIcon>
-#include <KAction>
-#include <KRestrictedLine>
-#include <QDomElement>
#include "gentime.h"
+#include "renderer.h"
#include "timecodedisplay.h"
+#include "abstractmonitor.h"
#if defined(Q_WS_MAC) || defined(USE_OPEN_GL)
#include "videoglwidget.h"
#endif
-class MonitorManager;
-class Render;
+#include <QLabel>
+#include <QDomElement>
+#include <QToolBar>
+#include <QSlider>
+
+#include <KIcon>
+#include <KAction>
+#include <KRestrictedLine>
+
class SmallRuler;
class DocClipBase;
-class MonitorScene;
class AbstractClipItem;
class Transition;
class ClipItem;
-class QGraphicsView;
-class QGraphicsPixmapItem;
-
+class MonitorEditWidget;
class Monitor;
+class MonitorManager;
class VideoContainer : public QFrame
{
virtual void mousePressEvent(QMouseEvent * event);
virtual void mouseReleaseEvent(QMouseEvent *event);
virtual void mouseMoveEvent(QMouseEvent *event);
+ void keyPressEvent(QKeyEvent *event);
virtual void wheelEvent(QWheelEvent * event);
private:
{
Q_OBJECT
public:
- Overlay(QWidget* parent);
+ Overlay(QWidget* parent = 0);
void setOverlayText(const QString &, bool isZone = true);
private:
bool m_isZone;
+
+protected:
+ virtual void mouseDoubleClickEvent ( QMouseEvent * event );
+ virtual void mousePressEvent ( QMouseEvent * event );
+ virtual void mouseReleaseEvent ( QMouseEvent * event );
+
+signals:
+ void editMarker();
};
-class Monitor : public QWidget
+class Monitor : public AbstractMonitor
{
Q_OBJECT
public:
Monitor(QString name, MonitorManager *manager, QString profile = QString(), QWidget *parent = 0);
- virtual ~Monitor();
+ ~Monitor();
Render *render;
- void resetProfile(const QString profile);
- QString name() const;
+ AbstractRender *abstractRender();
+ void resetProfile(const QString &profile);
+ const QString name() const;
void resetSize();
bool isActive() const;
void pause();
void checkOverlay();
void updateTimecodeFormat();
void updateMarkers(DocClipBase *source);
- MonitorScene *getEffectScene();
+ MonitorEditWidget *getEffectEdit();
QWidget *container();
+ QFrame *m_volumePopup;
protected:
virtual void mousePressEvent(QMouseEvent * event);
DocClipBase *m_currentClip;
SmallRuler *m_ruler;
Overlay *m_overlay;
- bool m_isActive;
double m_scale;
int m_length;
bool m_dragStarted;
QMenu *m_playMenu;
QMenu *m_markerMenu;
QPoint m_DragStartPosition;
- MonitorScene *m_effectScene;
- QGraphicsView *m_effectView;
+ MonitorEditWidget *m_effectWidget;
VideoContainer *m_videoBox;
/** Selected clip/transition in timeline. Used for looping it. */
AbstractClipItem *m_selectedClip;
GenTime getSnapForPos(bool previous);
Qt::WindowFlags m_baseFlags;
+ QToolBar *m_toolbar;
+ QWidget *m_volumeWidget;
+ QSlider *m_audioSlider;
+ QAction *m_editMarker;
private slots:
void seekCursor(int pos);
void slotSwitchMonitorInfo(bool show);
void slotSwitchDropFrames(bool show);
void slotGoToMarker(QAction *action);
+ void slotSetVolume(int volume);
+ void slotShowVolume();
+ void slotEditMarker();
public slots:
void slotOpenFile(const QString &);
signals:
void renderPosition(int);
void durationChanged(int);
- void refreshClipThumbnail(const QString &);
+ void refreshClipThumbnail(const QString &, bool);
void adjustMonitorSize();
void zoneUpdated(QPoint);
- void saveZone(Render *, QPoint);
+ void saveZone(Render *, QPoint, DocClipBase *);
/** @brief Editing transitions / effects over the monitor requires the renderer to send frames as QImage.
* This causes a major slowdown, so we only enable it if required */
void requestFrameForAnalysis(bool);