#ifndef MONITOR_H
#define MONITOR_H
+#include <QLabel>
+
#include <KIcon>
#include <KAction>
#include <KRestrictedLine>
#include <QDomElement>
+#include "gentime.h"
#include "ui_monitor_ui.h"
class MonitorManager;
MonitorRefresh(QWidget* parent);
virtual void paintEvent(QPaintEvent * event);
void setRenderer(Render* render);
+
private:
Render *m_renderer;
};
+class Overlay : public QLabel {
+ Q_OBJECT
+public:
+ Overlay(QWidget* parent);
+ virtual void paintEvent(QPaintEvent * event);
+ void setOverlayText(const QString &, bool isZone = true);
+
+private:
+ bool m_isZone;
+};
+
class Monitor : public QWidget {
Q_OBJECT
public:
Monitor(QString name, MonitorManager *manager, QWidget *parent = 0);
+ virtual ~Monitor();
Render *render;
void resetProfile();
QString name() const;
void resetSize();
+ bool isActive() const;
+ void pause();
+ void setupMenu(QMenu *goMenu, QMenu *markerMenu = NULL);
+ QDomDocument sceneList();
+ DocClipBase *activeClip();
+ GenTime position();
+ void checkOverlay();
protected:
virtual void mousePressEvent(QMouseEvent * event);
+ virtual void mouseReleaseEvent(QMouseEvent * event);
virtual void wheelEvent(QWheelEvent * event);
+ virtual void mouseMoveEvent(QMouseEvent *event);
+ virtual QStringList mimeTypes() const;
+ /* virtual void dragMoveEvent(QDragMoveEvent * event);
+ virtual Qt::DropActions supportedDropActions() const;*/
+
// virtual void resizeEvent(QResizeEvent * event);
// virtual void paintEvent(QPaintEvent * event);
KRestrictedLine *m_timePos;
QAction *m_playAction;
QMenu *m_contextMenu;
+ QMenu *m_configMenu;
+ QMenu *m_playMenu;
DocClipBase *m_currentClip;
+ QPoint m_DragStartPosition;
+ bool m_dragStarted;
+ Overlay *m_overlay;
+ GenTime getSnapForPos(bool previous);
private slots:
void adjustRulerSize(int length);
void slotSetThumbFrame();
void slotSetSizeOneToOne();
void slotSetSizeOneToTwo();
+ void slotSaveZone();
+ void slotSeek();
public slots:
void slotOpenFile(const QString &);
void start();
void activateMonitor();
void slotPlay();
+ void slotPlayZone();
+ void slotLoopZone();
void slotForward(double speed = 0);
void slotRewind(double speed = 0);
void slotRewindOneFrame();
void saveSceneList(QString path, QDomElement info = QDomElement());
void slotStart();
void slotEnd();
+ void slotSetZoneStart();
+ void slotSetZoneEnd();
+ void slotZoneStart();
+ void slotZoneEnd();
void slotZoneMoved(int start, int end);
+ void slotSeekToNextSnap();
+ void slotSeekToPreviousSnap();
signals:
void renderPosition(int);
void durationChanged(int);
void refreshClipThumbnail(const QString &);
void adjustMonitorSize();
+ void zoneUpdated(QPoint);
+ void saveZone(Render *, QPoint);
};
#endif