along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "movegen.h"
+
#include <cassert>
+#include <initializer_list>
-#include "movegen.h"
+#include "bitboard.h"
#include "position.h"
namespace Stockfish {
namespace {
- template<GenType Type, Direction D, bool Enemy>
- ExtMove* make_promotions(ExtMove* moveList, [[maybe_unused]] Square to) {
+template<GenType Type, Direction D, bool Enemy>
+ExtMove* make_promotions(ExtMove* moveList, [[maybe_unused]] Square to) {
- if constexpr (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
- {
+ constexpr bool all = Type == EVASIONS || Type == NON_EVASIONS;
+
+ if constexpr (Type == CAPTURES || all)
*moveList++ = make<PROMOTION>(to - D, to, QUEEN);
- if constexpr (Enemy && Type == CAPTURES)
- {
- *moveList++ = make<PROMOTION>(to - D, to, ROOK);
- *moveList++ = make<PROMOTION>(to - D, to, BISHOP);
- *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
- }
- }
- if constexpr ((Type == QUIETS && !Enemy) || Type == EVASIONS || Type == NON_EVASIONS)
+ if constexpr ((Type == CAPTURES && Enemy) || (Type == QUIETS && !Enemy) || all)
{
*moveList++ = make<PROMOTION>(to - D, to, ROOK);
*moveList++ = make<PROMOTION>(to - D, to, BISHOP);
}
return moveList;
- }
+}
- template<Color Us, GenType Type>
- ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
+template<Color Us, GenType Type>
+ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
constexpr Color Them = ~Us;
- constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
- constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
+ constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
+ constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
constexpr Direction Up = pawn_push(Us);
constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
const Bitboard emptySquares = ~pos.pieces();
- const Bitboard enemies = Type == EVASIONS ? pos.checkers()
- : pos.pieces(Them);
+ const Bitboard enemies = Type == EVASIONS ? pos.checkers() : pos.pieces(Them);
- Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
+ Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
// Single and double pawn pushes, no promotions
if constexpr (Type != CAPTURES)
{
- Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
+ Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares;
Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
- if constexpr (Type == EVASIONS) // Consider only blocking squares
+ if constexpr (Type == EVASIONS) // Consider only blocking squares
{
b1 &= target;
b2 &= target;
// To make a quiet check, you either make a direct check by pushing a pawn
// or push a blocker pawn that is not on the same file as the enemy king.
// Discovered check promotion has been already generated amongst the captures.
- Square ksq = pos.square<KING>(Them);
+ Square ksq = pos.square<KING>(Them);
Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq);
- b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns);
- b2 &= pawn_attacks_bb(Them, ksq) | shift<Up+Up>(dcCandidatePawns);
+ b1 &= pawn_attacks_bb(Them, ksq) | shift<Up>(dcCandidatePawns);
+ b2 &= pawn_attacks_bb(Them, ksq) | shift<Up + Up>(dcCandidatePawns);
}
while (b1)
{
- Square to = pop_lsb(b1);
+ Square to = pop_lsb(b1);
*moveList++ = make_move(to - Up, to);
}
while (b2)
{
- Square to = pop_lsb(b2);
+ Square to = pop_lsb(b2);
*moveList++ = make_move(to - Up - Up, to);
}
}
if (pawnsOn7)
{
Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
- Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
- Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares;
+ Bitboard b2 = shift<UpLeft>(pawnsOn7) & enemies;
+ Bitboard b3 = shift<Up>(pawnsOn7) & emptySquares;
if constexpr (Type == EVASIONS)
b3 &= target;
moveList = make_promotions<Type, UpLeft, true>(moveList, pop_lsb(b2));
while (b3)
- moveList = make_promotions<Type, Up, false>(moveList, pop_lsb(b3));
+ moveList = make_promotions<Type, Up, false>(moveList, pop_lsb(b3));
}
// Standard and en passant captures
if constexpr (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
- Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies;
+ Bitboard b2 = shift<UpLeft>(pawnsNotOn7) & enemies;
while (b1)
{
- Square to = pop_lsb(b1);
+ Square to = pop_lsb(b1);
*moveList++ = make_move(to - UpRight, to);
}
while (b2)
{
- Square to = pop_lsb(b2);
+ Square to = pop_lsb(b2);
*moveList++ = make_move(to - UpLeft, to);
}
}
return moveList;
- }
+}
- template<Color Us, PieceType Pt, bool Checks>
- ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
+template<Color Us, PieceType Pt, bool Checks>
+ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
while (bb)
{
- Square from = pop_lsb(bb);
- Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
+ Square from = pop_lsb(bb);
+ Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target;
// To check, you either move freely a blocker or make a direct check.
if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from)))
}
return moveList;
- }
+}
- template<Color Us, GenType Type>
- ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
+template<Color Us, GenType Type>
+ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
static_assert(Type != LEGAL, "Unsupported type in generate_all()");
- constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
- const Square ksq = pos.square<KING>(Us);
- Bitboard target;
+ constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations
+ const Square ksq = pos.square<KING>(Us);
+ Bitboard target;
// Skip generating non-king moves when in double check
if (Type != EVASIONS || !more_than_one(pos.checkers()))
{
- target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers()))
- : Type == NON_EVASIONS ? ~pos.pieces( Us)
- : Type == CAPTURES ? pos.pieces(~Us)
- : ~pos.pieces( ); // QUIETS || QUIET_CHECKS
+ target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers()))
+ : Type == NON_EVASIONS ? ~pos.pieces(Us)
+ : Type == CAPTURES ? pos.pieces(~Us)
+ : ~pos.pieces(); // QUIETS || QUIET_CHECKS
moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target);
moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target);
- moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
- moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
+ moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target);
+ moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target);
}
if (!Checks || pos.blockers_for_king(~Us) & ksq)
*moveList++ = make_move(ksq, pop_lsb(b));
if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING))
- for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
+ for (CastlingRights cr : {Us & KING_SIDE, Us & QUEEN_SIDE})
if (!pos.castling_impeded(cr) && pos.can_castle(cr))
*moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr));
}
return moveList;
- }
-
-} // namespace
+}
+} // namespace
-/// <CAPTURES> Generates all pseudo-legal captures plus queen promotions
-/// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
-/// <EVASIONS> Generates all pseudo-legal check evasions when the side to move is in check
-/// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check, except castling and promotions
-/// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
-///
-/// Returns a pointer to the end of the move list.
+// <CAPTURES> Generates all pseudo-legal captures plus queen promotions
+// <QUIETS> Generates all pseudo-legal non-captures and underpromotions
+// <EVASIONS> Generates all pseudo-legal check evasions
+// <NON_EVASIONS> Generates all pseudo-legal captures and non-captures
+// <QUIET_CHECKS> Generates all pseudo-legal non-captures giving check,
+// except castling and promotions
+//
+// Returns a pointer to the end of the move list.
template<GenType Type>
ExtMove* generate(const Position& pos, ExtMove* moveList) {
- static_assert(Type != LEGAL, "Unsupported type in generate()");
- assert((Type == EVASIONS) == (bool)pos.checkers());
+ static_assert(Type != LEGAL, "Unsupported type in generate()");
+ assert((Type == EVASIONS) == bool(pos.checkers()));
- Color us = pos.side_to_move();
+ Color us = pos.side_to_move();
- return us == WHITE ? generate_all<WHITE, Type>(pos, moveList)
- : generate_all<BLACK, Type>(pos, moveList);
+ return us == WHITE ? generate_all<WHITE, Type>(pos, moveList)
+ : generate_all<BLACK, Type>(pos, moveList);
}
// Explicit template instantiations
template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
-/// generate<LEGAL> generates all the legal moves in the given position
+// generate<LEGAL> generates all the legal moves in the given position
template<>
ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
- Color us = pos.side_to_move();
- Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
- Square ksq = pos.square<KING>(us);
- ExtMove* cur = moveList;
-
- moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList)
- : generate<NON_EVASIONS>(pos, moveList);
- while (cur != moveList)
- if ( ((pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT)
- && !pos.legal(*cur))
- *cur = (--moveList)->move;
- else
- ++cur;
-
- return moveList;
+ Color us = pos.side_to_move();
+ Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
+ Square ksq = pos.square<KING>(us);
+ ExtMove* cur = moveList;
+
+ moveList =
+ pos.checkers() ? generate<EVASIONS>(pos, moveList) : generate<NON_EVASIONS>(pos, moveList);
+ while (cur != moveList)
+ if (((pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT)
+ && !pos.legal(*cur))
+ *cur = (--moveList)->move;
+ else
+ ++cur;
+
+ return moveList;
}
-} // namespace Stockfish
+} // namespace Stockfish