/// MovePicker::score() assigns a numerical value to each move in a list, used
/// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
-/// captures with a good history. Quiets moves are ordered using the histories.
+/// captures with a good history. Quiets moves are ordered using the history tables.
template<GenType Type>
void MovePicker::score() {
for (auto& m : *this)
if constexpr (Type == CAPTURES)
- m.value = 6 * int(PieceValue[MG][pos.piece_on(to_sq(m))])
- + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
+ m.value = (7 * int(PieceValue[MG][pos.piece_on(to_sq(m))])
+ + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]) / 16;
else if constexpr (Type == QUIETS)
m.value = 2 * (*mainHistory)[pos.side_to_move()][from_to(m)]
case GOOD_CAPTURE:
if (select<Next>([&](){
- return pos.see_ge(*cur, Value(-69 * cur->value / 1024)) ?
+ return pos.see_ge(*cur, Value(-cur->value)) ?
// Move losing capture to endBadCaptures to be tried later
true : (*endBadCaptures++ = *cur, false); }))
return *(cur - 1);