/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
/// In stats table, D=0 means that the template parameter is not used
enum StatsParams { NOT_USED = 0 };
-
+enum StatsType { NoCaptures, Captures };
/// ButterflyHistory records how often quiet moves have been successful or
/// unsuccessful during the current search, and is used for reduction and move
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
+/// At higher depths LowPlyHistory records successful quiet moves near the root
+/// and quiet moves which are/were in the PV (ttPv). It is cleared with each new
+/// search and filled during iterative deepening.
+constexpr int MAX_LPH = 4;
+typedef Stats<int16_t, 10692, MAX_LPH, int(SQUARE_NB) * int(SQUARE_NB)> LowPlyHistory;
+
/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
/// move, see www.chessprogramming.org/Countermove_Heuristic
typedef Stats<Move, NOT_USED, PIECE_NB, SQUARE_NB> CounterMoveHistory;
const PieceToHistory**,
Square);
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
+ const LowPlyHistory*,
const CapturePieceToHistory*,
const PieceToHistory**,
Move,
- Move*);
+ const Move*,
+ int);
Move next_move(bool skipQuiets = false);
private:
const Position& pos;
const ButterflyHistory* mainHistory;
+ const LowPlyHistory* lowPlyHistory;
const CapturePieceToHistory* captureHistory;
const PieceToHistory** continuationHistory;
Move ttMove;
Square recaptureSquare;
Value threshold;
Depth depth;
+ int ply;
ExtMove moves[MAX_MOVES];
};