// compiled with older g++ crashes because the output memory is not aligned
// even though alignas is specified.
#if defined(USE_AVX2)
-#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32)
+#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32) && !defined(__clang__)
#define _mm256_loadA_si256 _mm256_loadu_si256
#define _mm256_storeA_si256 _mm256_storeu_si256
#else
#endif
#if defined(USE_AVX512)
-#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32)
+#if defined(__GNUC__ ) && (__GNUC__ < 9) && defined(_WIN32) && !defined(__clang__)
#define _mm512_loadA_si512 _mm512_loadu_si512
#define _mm512_storeA_si512 _mm512_storeu_si512
#else
constexpr std::size_t kMaxSimdWidth = 32;
+ // unique number for each piece type on each square
+ enum {
+ PS_NONE = 0,
+ PS_W_PAWN = 1,
+ PS_B_PAWN = 1 * SQUARE_NB + 1,
+ PS_W_KNIGHT = 2 * SQUARE_NB + 1,
+ PS_B_KNIGHT = 3 * SQUARE_NB + 1,
+ PS_W_BISHOP = 4 * SQUARE_NB + 1,
+ PS_B_BISHOP = 5 * SQUARE_NB + 1,
+ PS_W_ROOK = 6 * SQUARE_NB + 1,
+ PS_B_ROOK = 7 * SQUARE_NB + 1,
+ PS_W_QUEEN = 8 * SQUARE_NB + 1,
+ PS_B_QUEEN = 9 * SQUARE_NB + 1,
+ PS_W_KING = 10 * SQUARE_NB + 1,
+ PS_END = PS_W_KING, // pieces without kings (pawns included)
+ PS_B_KING = 11 * SQUARE_NB + 1,
+ PS_END2 = 12 * SQUARE_NB + 1
+ };
+
+ extern uint32_t kpp_board_index[PIECE_NB][COLOR_NB];
+
// Type of input feature after conversion
using TransformedFeatureType = std::uint8_t;
using IndexType = std::uint32_t;