/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
+ Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "bitboard.h"
#include "evaluate.h"
+#include "psqt.h"
#include "types.h"
#include "nnue/nnue_accumulator.h"
+namespace Stockfish {
/// StateInfo struct stores information needed to restore a Position object to
/// its previous state when we retract a move. Whenever a move is made on the
// Not copied when making a move (will be recomputed anyhow)
Key key;
Bitboard checkersBB;
- Piece capturedPiece;
StateInfo* previous;
Bitboard blockersForKing[COLOR_NB];
Bitboard pinners[COLOR_NB];
Bitboard checkSquares[PIECE_TYPE_NB];
+ Piece capturedPiece;
int repetition;
// Used by NNUE
// FEN string input/output
Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th);
Position& set(const std::string& code, Color c, StateInfo* si);
- const std::string fen() const;
+ std::string fen() const;
// Position representation
Bitboard pieces(PieceType pt) const;
Bitboard blockers_for_king(Color c) const;
Bitboard check_squares(PieceType pt) const;
Bitboard pinners(Color c) const;
- bool is_discovered_check_on_king(Color c, Move m) const;
// Attacks to/from a given square
Bitboard attackers_to(Square s) const;
Bitboard attackers_to(Square s, Bitboard occupied) const;
Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const;
+ template<PieceType Pt> Bitboard attacks_by(Color c) const;
// Properties of moves
bool legal(Move m) const;
bool pseudo_legal(const Move m) const;
bool capture(Move m) const;
- bool capture_or_promotion(Move m) const;
bool gives_check(Move m) const;
- bool advanced_pawn_push(Move m) const;
Piece moved_piece(Move m) const;
Piece captured_piece() const;
bool has_repeated() const;
int rule50_count() const;
Score psq_score() const;
+ Value psq_eg_stm() const;
Value non_pawn_material(Color c) const;
Value non_pawn_material() const;
// Used by NNUE
StateInfo* state() const;
+ void put_piece(Piece pc, Square s);
+ void remove_piece(Square s);
+
private:
// Initialization helpers (used while setting up a position)
void set_castling_right(Color c, Square rfrom);
void set_check_info(StateInfo* si) const;
// Other helpers
- void put_piece(Piece pc, Square s);
- void remove_piece(Square s);
void move_piece(Square from, Square to);
template<bool Do>
void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto);
int castlingRightsMask[SQUARE_NB];
Square castlingRookSquare[CASTLING_RIGHT_NB];
Bitboard castlingPath[CASTLING_RIGHT_NB];
+ Thread* thisThread;
+ StateInfo* st;
int gamePly;
Color sideToMove;
Score psq;
- Thread* thisThread;
- StateInfo* st;
bool chess960;
};
-namespace PSQT {
- extern Score psq[PIECE_NB][SQUARE_NB];
-}
-
extern std::ostream& operator<<(std::ostream& os, const Position& pos);
inline Color Position::side_to_move() const {
return attackers_to(s, pieces());
}
+template<PieceType Pt>
+inline Bitboard Position::attacks_by(Color c) const {
+
+ if constexpr (Pt == PAWN)
+ return c == WHITE ? pawn_attacks_bb<WHITE>(pieces(WHITE, PAWN))
+ : pawn_attacks_bb<BLACK>(pieces(BLACK, PAWN));
+ else
+ {
+ Bitboard threats = 0;
+ Bitboard attackers = pieces(c, Pt);
+ while (attackers)
+ threats |= attacks_bb<Pt>(pop_lsb(attackers), pieces());
+ return threats;
+ }
+}
+
inline Bitboard Position::checkers() const {
return st->checkersBB;
}
return st->checkSquares[pt];
}
-inline bool Position::is_discovered_check_on_king(Color c, Move m) const {
- return st->blockersForKing[c] & from_sq(m);
-}
-
inline bool Position::pawn_passed(Color c, Square s) const {
return !(pieces(~c, PAWN) & passed_pawn_span(c, s));
}
-inline bool Position::advanced_pawn_push(Move m) const {
- return type_of(moved_piece(m)) == PAWN
- && relative_rank(sideToMove, to_sq(m)) > RANK_5;
-}
-
inline int Position::pawns_on_same_color_squares(Color c, Square s) const {
return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares));
}
inline Key Position::key() const {
- return st->key;
+ return st->rule50 < 14 ? st->key
+ : st->key ^ make_key((st->rule50 - 14) / 8);
}
inline Key Position::pawn_key() const {
return psq;
}
+inline Value Position::psq_eg_stm() const {
+ return (sideToMove == WHITE ? 1 : -1) * eg_value(psq);
+}
+
inline Value Position::non_pawn_material(Color c) const {
return st->nonPawnMaterial[c];
}
return chess960;
}
-inline bool Position::capture_or_promotion(Move m) const {
- assert(is_ok(m));
- return type_of(m) != NORMAL ? type_of(m) != CASTLING : !empty(to_sq(m));
-}
-
inline bool Position::capture(Move m) const {
assert(is_ok(m));
// Castling is encoded as "king captures rook"
byTypeBB[ALL_PIECES] ^= s;
byTypeBB[type_of(pc)] ^= s;
byColorBB[color_of(pc)] ^= s;
- /* board[s] = NO_PIECE; Not needed, overwritten by the capturing one */
+ board[s] = NO_PIECE;
pieceCount[pc]--;
pieceCount[make_piece(color_of(pc), ALL_PIECES)]--;
psq -= PSQT::psq[pc][s];
return st;
}
+} // namespace Stockfish
+
#endif // #ifndef POSITION_H_INCLUDED