/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#define POSITION_H_INCLUDED
#include <cassert>
+#include <cstddef>
#include "bitboard.h"
#include "types.h"
/// The checkInfo struct is initialized at c'tor time and keeps info used
/// to detect if a move gives check.
class Position;
-class Thread;
+struct Thread;
struct CheckInfo {
Bitboard dcCandidates;
Bitboard pinned;
- Bitboard checkSq[8];
+ Bitboard checkSq[PIECE_TYPE_NB];
Square ksq;
};
/// The StateInfo struct stores information we need to restore a Position
/// object to its previous state when we retract a move. Whenever a move
-/// is made on the board (by calling Position::do_move), an StateInfo object
+/// is made on the board (by calling Position::do_move), a StateInfo object
/// must be passed as a parameter.
struct StateInfo {
Key pawnKey, materialKey;
- Value npMaterial[2];
+ Value npMaterial[COLOR_NB];
int castleRights, rule50, pliesFromNull;
Score psqScore;
Square epSquare;
StateInfo* previous;
};
-struct ReducedStateInfo {
- Key pawnKey, materialKey;
- Value npMaterial[2];
- int castleRights, rule50, pliesFromNull;
- Score psqScore;
- Square epSquare;
-};
+
+/// When making a move the current StateInfo up to 'key' excluded is copied to
+/// the new one. Here we calculate the quad words (64bits) needed to be copied.
+const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1;
/// The position data structure. A position consists of the following data:
public:
Position() {}
Position(const Position& p, Thread* t) { *this = p; thisThread = t; }
- Position(const std::string& f, bool c960, Thread* t) { from_fen(f, c960, t); }
+ Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); }
Position& operator=(const Position&);
// Text input/output
- void from_fen(const std::string& fen, bool isChess960, Thread* th);
- const std::string to_fen() const;
- void print(Move m = MOVE_NONE) const;
+ void set(const std::string& fen, bool isChess960, Thread* th);
+ const std::string fen() const;
+ const std::string pretty(Move m = MOVE_NONE) const;
// Position representation
Bitboard pieces() const;
Square castle_rook_square(Color c, CastlingSide s) const;
// Checking
- bool in_check() const;
Bitboard checkers() const;
Bitboard discovered_check_candidates() const;
Bitboard pinned_pieces() const;
// Properties of moves
bool move_gives_check(Move m, const CheckInfo& ci) const;
- bool move_attacks_square(Move m, Square s) const;
- bool move_is_legal(const Move m) const;
bool pl_move_is_legal(Move m, Bitboard pinned) const;
bool is_pseudo_legal(const Move m) const;
bool is_capture(Move m) const;
void do_move(Move m, StateInfo& st);
void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck);
void undo_move(Move m);
- template<bool Do> void do_null_move(StateInfo& st);
+ void do_null_move(StateInfo& st);
+ void undo_null_move();
// Static exchange evaluation
int see(Move m) const;
// Other properties of the position
Color side_to_move() const;
- int startpos_ply_counter() const;
+ int game_ply() const;
bool is_chess960() const;
Thread* this_thread() const;
int64_t nodes_searched() const;
void put_piece(Piece p, Square s);
void set_castle_right(Color c, Square rfrom);
- // Helper template functions
- template<bool Do> void do_castle_move(Move m);
+ // Helper functions
+ void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
template<bool FindPinned> Bitboard hidden_checkers() const;
// Computing hash keys from scratch (for initialization and debugging)
Value compute_non_pawn_material(Color c) const;
// Board and pieces
- Piece board[64]; // [square]
- Bitboard byTypeBB[8]; // [pieceType]
- Bitboard byColorBB[2]; // [color]
- int pieceCount[2][8]; // [color][pieceType]
- Square pieceList[2][8][16]; // [color][pieceType][index]
- int index[64]; // [square]
+ Piece board[SQUARE_NB];
+ Bitboard byTypeBB[PIECE_TYPE_NB];
+ Bitboard byColorBB[COLOR_NB];
+ int pieceCount[COLOR_NB][PIECE_TYPE_NB];
+ Square pieceList[COLOR_NB][PIECE_TYPE_NB][16];
+ int index[SQUARE_NB];
// Other info
- int castleRightsMask[64]; // [square]
- Square castleRookSquare[2][2]; // [color][side]
- Bitboard castlePath[2][2]; // [color][side]
+ int castleRightsMask[SQUARE_NB];
+ Square castleRookSquare[COLOR_NB][CASTLING_SIDE_NB];
+ Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB];
StateInfo startState;
int64_t nodes;
- int startPosPly;
+ int gamePly;
Color sideToMove;
Thread* thisThread;
StateInfo* st;
return st->checkersBB;
}
-inline bool Position::in_check() const {
- return st->checkersBB != 0;
-}
-
inline Bitboard Position::discovered_check_candidates() const {
return hidden_checkers<false>();
}
&& pawn_is_passed(sideToMove, to_sq(m));
}
-inline int Position::startpos_ply_counter() const {
- return startPosPly + st->pliesFromNull; // HACK
+inline int Position::game_ply() const {
+ return gamePly;
}
inline bool Position::opposite_bishops() const {