// better than the second best move.
const Value EasyMoveMargin = Value(0x150);
+ // This is the minimum interval in msec between two check_time() calls
+ const int TimerResolution = 5;
+
/// Namespace variables
FORCE_INLINE bool is_dangerous(const Position& pos, Move m, bool captureOrPromotion) {
// Test for a pawn pushed to 7th or a passed pawn move
- if (type_of(pos.piece_on(move_from(m))) == PAWN)
+ if (type_of(pos.piece_moved(m)) == PAWN)
{
Color c = pos.side_to_move();
- if ( relative_rank(c, move_to(m)) == RANK_7
- || pos.pawn_is_passed(c, move_to(m)))
+ if ( relative_rank(c, to_sq(m)) == RANK_7
+ || pos.pawn_is_passed(c, to_sq(m)))
return true;
}
// Test for a capture that triggers a pawn endgame
if ( captureOrPromotion
- && type_of(pos.piece_on(move_to(m))) != PAWN
+ && type_of(pos.piece_on(to_sq(m))) != PAWN
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- - PieceValueMidgame[pos.piece_on(move_to(m))] == VALUE_ZERO)
+ - PieceValueMidgame[pos.piece_on(to_sq(m))] == VALUE_ZERO)
&& !is_special(m))
return true;
// Populate RootMoves with all the legal moves (default) or, if a SearchMoves
// is given, with the subset of legal moves to search.
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
- if ( SearchMoves.empty()
- || count(SearchMoves.begin(), SearchMoves.end(), ml.move()))
+ if (SearchMoves.empty() || count(SearchMoves.begin(), SearchMoves.end(), ml.move()))
RootMoves.push_back(RootMove(ml.move()));
if (Options["OwnBook"])
{
- if (book.name() != (string)Options["Book File"])
- book.open(Options["Book File"]);
-
- Move bookMove = book.probe(pos, Options["Best Book Move"]);
+ Move bookMove = book.probe(pos, Options["Book File"], Options["Best Book Move"]);
- if ( bookMove != MOVE_NONE
- && count(RootMoves.begin(), RootMoves.end(), bookMove))
+ if (bookMove && count(RootMoves.begin(), RootMoves.end(), bookMove))
{
std::swap(RootMoves[0], *find(RootMoves.begin(), RootMoves.end(), bookMove));
- goto finish;
+ goto finalize;
}
}
// Set best timer interval to avoid lagging under time pressure. Timer is
// used to check for remaining available thinking time.
- if (TimeMgr.available_time())
- Threads.set_timer(std::min(100, std::max(TimeMgr.available_time() / 8, 20)));
+ if (Limits.use_time_management())
+ Threads.set_timer(std::min(100, std::max(TimeMgr.available_time() / 16, TimerResolution)));
else
Threads.set_timer(100);
pos.undo_move(RootMoves[0].pv[0]);
}
-finish:
+finalize:
// When we reach max depth we arrive here even without a StopRequest, but if
// we are pondering or in infinite search, we shouldn't print the best move
bestMoveNeverChanged = false;
// Do we have time for the next iteration? Can we stop searching now?
- if (!Signals.stop && !Signals.stopOnPonderhit && Limits.useTimeManagement())
+ if (!Signals.stop && !Signals.stopOnPonderhit && Limits.use_time_management())
{
bool stop = false; // Local variable, not the volatile Signals.stop
stop = true;
// Stop search early if one move seems to be much better than others
- if ( depth >= 10
+ if ( depth >= 12
&& !stop
- && ( bestMoveNeverChanged
+ && ( (bestMoveNeverChanged && pos.captured_piece_type())
|| elapsed_time() > (TimeMgr.available_time() * 40) / 100))
{
Value rBeta = bestValue - EasyMoveMargin;
(ss+1)->excludedMove = RootMoves[0].pv[0];
(ss+1)->skipNullMove = true;
- Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth * ONE_PLY) / 2);
+ Value v = search<NonPV>(pos, ss+1, rBeta - 1, rBeta, (depth - 3) * ONE_PLY);
(ss+1)->skipNullMove = false;
(ss+1)->excludedMove = MOVE_NONE;
if ( (move = (ss-1)->currentMove) != MOVE_NULL
&& (ss-1)->eval != VALUE_NONE
&& ss->eval != VALUE_NONE
- && pos.captured_piece_type() == NO_PIECE_TYPE
+ && !pos.captured_piece_type()
&& !is_special(move))
{
- Square to = move_to(move);
+ Square to = to_sq(move);
H.update_gain(pos.piece_on(to), to, -(ss-1)->eval - ss->eval);
}
// Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
&& (move = mp.next_move()) != MOVE_NONE
- && !thread.cutoff_occurred())
+ && !thread.cutoff_occurred()
+ && !Signals.stop)
{
assert(is_ok(move));
// but fixing this made program slightly weaker.
Depth predictedDepth = newDepth - reduction<PvNode>(depth, moveCount);
futilityValue = futilityBase + futility_margin(predictedDepth, moveCount)
- + H.gain(pos.piece_on(move_from(move)), move_to(move));
+ + H.gain(pos.piece_moved(move), to_sq(move));
if (futilityValue < beta)
{
// Increase history value of the cut-off move
Value bonus = Value(int(depth) * int(depth));
- H.add(pos.piece_on(move_from(move)), move_to(move), bonus);
+ H.add(pos.piece_moved(move), to_sq(move), bonus);
// Decrease history of all the other played non-capture moves
for (int i = 0; i < playedMoveCount - 1; i++)
{
Move m = movesSearched[i];
- H.add(pos.piece_on(move_from(m)), move_to(m), -bonus);
+ H.add(pos.piece_moved(m), to_sq(m), -bonus);
}
}
}
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
// be generated.
- MovePicker mp(pos, ttMove, depth, H, move_to((ss-1)->currentMove));
+ MovePicker mp(pos, ttMove, depth, H, to_sq((ss-1)->currentMove));
CheckInfo ci(pos);
// Loop through the moves until no moves remain or a beta cutoff occurs
&& !pos.is_passed_pawn_push(move))
{
futilityValue = futilityBase
- + PieceValueEndgame[pos.piece_on(move_to(move))]
+ + PieceValueEndgame[pos.piece_on(to_sq(move))]
+ (is_enpassant(move) ? PawnValueEndgame : VALUE_ZERO);
if (futilityValue < beta)
Color them;
Value futilityValue, bv = *bestValue;
- from = move_from(move);
- to = move_to(move);
- them = flip(pos.side_to_move());
+ from = from_sq(move);
+ to = to_sq(move);
+ them = ~pos.side_to_move();
ksq = pos.king_square(them);
kingAtt = pos.attacks_from<KING>(ksq);
pc = pos.piece_on(from);
assert(is_ok(m2));
// Case 1: The moving piece is the same in both moves
- f2 = move_from(m2);
- t1 = move_to(m1);
+ f2 = from_sq(m2);
+ t1 = to_sq(m1);
if (f2 == t1)
return true;
// Case 2: The destination square for m2 was vacated by m1
- t2 = move_to(m2);
- f1 = move_from(m1);
+ t2 = to_sq(m2);
+ f1 = from_sq(m1);
if (t2 == f1)
return true;
Square mfrom, mto, tfrom, tto;
- mfrom = move_from(m);
- mto = move_to(m);
- tfrom = move_from(threat);
- tto = move_to(threat);
+ mfrom = from_sq(m);
+ mto = to_sq(m);
+ tfrom = from_sq(threat);
+ tto = to_sq(threat);
// Case 1: Don't prune moves which move the threatened piece
if (mfrom == tto)
}
-/// do_timer_event() is called by the timer thread when the timer triggers. It
-/// is used to print debug info and, more important, to detect when we are out of
+/// check_time() is called by the timer thread when the timer triggers. It is
+/// used to print debug info and, more important, to detect when we are out of
/// available time and so stop the search.
-void do_timer_event() {
+void check_time() {
static int lastInfoTime;
int e = elapsed_time();
&& !Signals.failedLowAtRoot
&& e > TimeMgr.available_time();
- bool noMoreTime = e > TimeMgr.maximum_time()
+ bool noMoreTime = e > TimeMgr.maximum_time() - 2 * TimerResolution
|| stillAtFirstMove;
- if ( (Limits.useTimeManagement() && noMoreTime)
+ if ( (Limits.use_time_management() && noMoreTime)
|| (Limits.maxTime && e >= Limits.maxTime)
/* missing nodes limit */ ) // FIXME
Signals.stop = true;