bool ok_to_do_nullmove(const Position& pos);
bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d);
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
- bool ok_to_history(const Position& pos, Move m);
void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount);
void update_killers(Move m, SearchStack& ss);
void ponderhit();
void print_current_line(SearchStack ss[], int ply, int threadID);
void wait_for_stop_or_ponderhit();
+ void init_ss_array(SearchStack ss[]);
void idle_loop(int threadID, SplitPoint* waitSp);
void init_split_point_stack();
bool thread_is_available(int slave, int master);
bool idle_thread_exists(int master);
bool split(const Position& pos, SearchStack* ss, int ply,
- Value *alpha, Value *beta, Value *bestValue, Depth depth, int *moves,
+ Value *alpha, Value *beta, Value *bestValue,
+ const Value futilityValue, const Value approximateValue,
+ Depth depth, int *moves,
MovePicker *mp, Bitboard dcCandidates, int master, bool pvNode);
void wake_sleeping_threads();
if (movesToGo == 1)
{
MaxSearchTime = myTime / 2;
- AbsoluteMaxSearchTime = Min(myTime / 2, myTime - 500);
+ AbsoluteMaxSearchTime =
+ (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
} else {
MaxSearchTime = myTime / Min(movesToGo, 20);
AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
NodesBetweenPolls = Min(MaxNodes, 30000);
InfiniteSearch = true; // HACK
}
+ else if (myTime && myTime < 1000)
+ NodesBetweenPolls = 1000;
+ else if (myTime && myTime < 5000)
+ NodesBetweenPolls = 5000;
else
NodesBetweenPolls = 30000;
// Initialize
TT.new_search();
H.clear();
- for (int i = 0; i < 3; i++)
- {
- ss[i].init(i);
- ss[i].initKillers();
- }
+ init_ss_array(ss);
IterationInfo[1] = IterationInfoType(rml.get_move_score(0), rml.get_move_score(0));
Iteration = 1;
<< " currmovenumber " << i + 1 << std::endl;
// Decide search depth for this move
- bool moveIsCapture = pos.move_is_capture(move);
+ bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
bool dangerous;
- ext = extension(pos, move, true, moveIsCapture, pos.move_is_check(move), false, false, &dangerous);
+ ext = extension(pos, move, true, captureOrPromotion, pos.move_is_check(move), false, false, &dangerous);
newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
// Make the move, and search it
if ( newDepth >= 3*OnePly
&& i >= MultiPV + LMRPVMoves
&& !dangerous
- && !moveIsCapture
- && !move_is_promotion(move)
+ && !captureOrPromotion
&& !move_is_castle(move))
{
ss[0].reduction = OnePly;
std::cout << std::endl;
if (UseLogFile)
- LogFile << pretty_pv(pos, current_search_time(), Iteration, nodes_searched(), value, ss[0].pv)
+ LogFile << pretty_pv(pos, current_search_time(), Iteration, nodes_searched(), value,
+ ((value >= beta)? VALUE_TYPE_LOWER
+ : ((value <= alpha)? VALUE_TYPE_UPPER : VALUE_TYPE_EXACT)),
+ ss[0].pv)
<< std::endl;
if (value > alpha)
EvalInfo ei;
if (ply >= PLY_MAX - 1)
- return evaluate(pos, ei, threadID);
+ return pos.is_check() ? quick_evaluate(pos) : evaluate(pos, ei, threadID);
// Mate distance pruning
Value oldAlpha = alpha;
bool singleReply = (isCheck && mp.number_of_evasions() == 1);
bool moveIsCheck = pos.move_is_check(move, dcCandidates);
- bool moveIsCapture = pos.move_is_capture(move);
+ bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
movesSearched[moveCount++] = ss[ply].currentMove = move;
// Decide the new search depth
bool dangerous;
- Depth ext = extension(pos, move, true, moveIsCapture, moveIsCheck, singleReply, mateThreat, &dangerous);
+ Depth ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
Depth newDepth = depth - OnePly + ext;
// Make and search the move
if ( depth >= 3*OnePly
&& moveCount >= LMRPVMoves
&& !dangerous
- && !moveIsCapture
- && !move_is_promotion(move)
+ && !captureOrPromotion
&& !move_is_castle(move)
&& !move_is_killer(move, ss[ply]))
{
&& idle_thread_exists(threadID)
&& !AbortSearch
&& !thread_should_stop(threadID)
- && split(pos, ss, ply, &alpha, &beta, &bestValue, depth,
+ && split(pos, ss, ply, &alpha, &beta, &bestValue, VALUE_NONE, VALUE_NONE, depth,
&moveCount, &mp, dcCandidates, threadID, true))
break;
}
{
BetaCounter.add(pos.side_to_move(), depth, threadID);
Move m = ss[ply].pv[ply];
- if (ok_to_history(pos, m)) // Only non capture moves are considered
+ if (!pos.move_is_capture_or_promotion(m))
{
update_history(pos, m, depth, movesSearched, moveCount);
update_killers(m, ss[ply]);
EvalInfo ei;
if (ply >= PLY_MAX - 1)
- return evaluate(pos, ei, threadID);
+ return pos.is_check() ? quick_evaluate(pos) : evaluate(pos, ei, threadID);
// Mate distance pruning
if (value_mated_in(ply) >= beta)
bool singleReply = (isCheck && mp.number_of_evasions() == 1);
bool moveIsCheck = pos.move_is_check(move, dcCandidates);
- bool moveIsCapture = pos.move_is_capture(move);
+ bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
movesSearched[moveCount++] = ss[ply].currentMove = move;
// Decide the new search depth
bool dangerous;
- Depth ext = extension(pos, move, false, moveIsCapture, moveIsCheck, singleReply, mateThreat, &dangerous);
+ Depth ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleReply, mateThreat, &dangerous);
Depth newDepth = depth - OnePly + ext;
// Futility pruning
if ( useFutilityPruning
&& !dangerous
- && !moveIsCapture
- && !move_is_promotion(move))
+ && !captureOrPromotion)
{
// History pruning. See ok_to_prune() definition
if ( moveCount >= 2 + int(depth)
- && ok_to_prune(pos, move, ss[ply].threatMove, depth))
+ && ok_to_prune(pos, move, ss[ply].threatMove, depth)
+ && bestValue > value_mated_in(PLY_MAX))
continue;
// Value based pruning
if ( depth >= 3*OnePly
&& moveCount >= LMRNonPVMoves
&& !dangerous
- && !moveIsCapture
- && !move_is_promotion(move)
+ && !captureOrPromotion
&& !move_is_castle(move)
&& !move_is_killer(move, ss[ply]))
{
&& idle_thread_exists(threadID)
&& !AbortSearch
&& !thread_should_stop(threadID)
- && split(pos, ss, ply, &beta, &beta, &bestValue, depth, &moveCount,
+ && split(pos, ss, ply, &beta, &beta, &bestValue, futilityValue, approximateEval, depth, &moveCount,
&mp, dcCandidates, threadID, false))
break;
}
{
BetaCounter.add(pos.side_to_move(), depth, threadID);
Move m = ss[ply].pv[ply];
- if (ok_to_history(pos, m)) // Only non capture moves are considered
+ if (!pos.move_is_capture_or_promotion(m))
{
update_history(pos, m, depth, movesSearched, moveCount);
update_killers(m, ss[ply]);
else
staticValue = evaluate(pos, ei, threadID);
- if (ply == PLY_MAX - 1)
- return evaluate(pos, ei, threadID);
+ if (ply >= PLY_MAX - 1)
+ return pos.is_check() ? quick_evaluate(pos) : evaluate(pos, ei, threadID);
// Initialize "stand pat score", and return it immediately if it is
// at least beta.
// Don't search captures and checks with negative SEE values
if ( !isCheck
+ && move != ttMove
&& !move_is_promotion(move)
&& pos.see_sign(move) < 0)
continue;
// All legal moves have been searched. A special case: If we're in check
// and no legal moves were found, it is checkmate.
- if (pos.is_check() && moveCount == 0) // Mate!
+ if (!moveCount && pos.is_check()) // Mate!
return value_mated_in(ply);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
}
// Update killers only for good check moves
- if (alpha >= beta && ok_to_history(pos, m)) // Only non capture moves are considered
+ if (alpha >= beta && !pos.move_is_capture_or_promotion(m))
update_killers(m, ss[ply]);
return bestValue;
assert(move_is_ok(move));
bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
- bool moveIsCapture = pos.move_is_capture(move);
+ bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
lock_grab(&(sp->lock));
int moveCount = ++sp->moves;
// Decide the new search depth.
bool dangerous;
- Depth ext = extension(pos, move, false, moveIsCapture, moveIsCheck, false, false, &dangerous);
+ Depth ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, false, false, &dangerous);
Depth newDepth = sp->depth - OnePly + ext;
// Prune?
if ( useFutilityPruning
&& !dangerous
- && !moveIsCapture
- && !move_is_promotion(move)
- && moveCount >= 2 + int(sp->depth)
- && ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth))
- continue;
+ && !captureOrPromotion)
+ {
+ // History pruning. See ok_to_prune() definition
+ if ( moveCount >= 2 + int(sp->depth)
+ && ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth)
+ && sp->bestValue > value_mated_in(PLY_MAX))
+ continue;
+
+ // Value based pruning
+ if (sp->approximateEval < sp->beta)
+ {
+ if (sp->futilityValue == VALUE_NONE)
+ {
+ EvalInfo ei;
+ sp->futilityValue = evaluate(pos, ei, threadID)
+ + FutilityMargins[int(sp->depth) - 2];
+ }
+
+ if (sp->futilityValue < sp->beta)
+ {
+ if (sp->futilityValue > sp->bestValue) // Less then 1% of cases
+ {
+ lock_grab(&(sp->lock));
+ if (sp->futilityValue > sp->bestValue)
+ sp->bestValue = sp->futilityValue;
+ lock_release(&(sp->lock));
+ }
+ continue;
+ }
+ }
+ }
// Make and search the move.
StateInfo st;
// if the move fails high will be re-searched at full depth.
if ( !dangerous
&& moveCount >= LMRNonPVMoves
- && !moveIsCapture
- && !move_is_promotion(move)
+ && !captureOrPromotion
&& !move_is_castle(move)
&& !move_is_killer(move, ss[sp->ply]))
{
break;
// New best move?
- lock_grab(&(sp->lock));
- if (value > sp->bestValue && !thread_should_stop(threadID))
+ if (value > sp->bestValue) // Less then 2% of cases
{
- sp->bestValue = value;
- if (sp->bestValue >= sp->beta)
+ lock_grab(&(sp->lock));
+ if (value > sp->bestValue && !thread_should_stop(threadID))
{
- sp_update_pv(sp->parentSstack, ss, sp->ply);
- for (int i = 0; i < ActiveThreads; i++)
- if (i != threadID && (i == sp->master || sp->slaves[i]))
- Threads[i].stop = true;
+ sp->bestValue = value;
+ if (sp->bestValue >= sp->beta)
+ {
+ sp_update_pv(sp->parentSstack, ss, sp->ply);
+ for (int i = 0; i < ActiveThreads; i++)
+ if (i != threadID && (i == sp->master || sp->slaves[i]))
+ Threads[i].stop = true;
- sp->finished = true;
- }
+ sp->finished = true;
+ }
+ }
+ lock_release(&(sp->lock));
}
- lock_release(&(sp->lock));
}
lock_grab(&(sp->lock));
&& (move = sp->mp->get_next_move(sp->lock)) != MOVE_NONE)
{
bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
- bool moveIsCapture = pos.move_is_capture(move);
+ bool captureOrPromotion = pos.move_is_capture_or_promotion(move);
assert(move_is_ok(move));
// Decide the new search depth.
bool dangerous;
- Depth ext = extension(pos, move, true, moveIsCapture, moveIsCheck, false, false, &dangerous);
+ Depth ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, false, false, &dangerous);
Depth newDepth = sp->depth - OnePly + ext;
// Make and search the move.
// if the move fails high will be re-searched at full depth.
if ( !dangerous
&& moveCount >= LMRPVMoves
- && !moveIsCapture
- && !move_is_promotion(move)
+ && !captureOrPromotion
&& !move_is_castle(move)
&& !move_is_killer(move, ss[sp->ply]))
{
// Find a quick score for the move
StateInfo st;
SearchStack ss[PLY_MAX_PLUS_2];
+ init_ss_array(ss);
moves[count].move = cur->move;
pos.do_move(moves[count].move, st);
// extended, as example because the corresponding UCI option is set to zero,
// the move is marked as 'dangerous' so, at least, we avoid to prune it.
- Depth extension(const Position& pos, Move m, bool pvNode, bool capture, bool check,
- bool singleReply, bool mateThreat, bool* dangerous) {
+ Depth extension(const Position& pos, Move m, bool pvNode, bool captureOrPromotion,
+ bool check, bool singleReply, bool mateThreat, bool* dangerous) {
assert(m != MOVE_NONE);
}
}
- if ( capture
+ if ( captureOrPromotion
&& pos.type_of_piece_on(move_to(m)) != PAWN
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- pos.midgame_value_of_piece_on(move_to(m)) == Value(0))
}
if ( pvNode
- && capture
+ && captureOrPromotion
&& pos.type_of_piece_on(move_to(m)) != PAWN
&& pos.see_sign(m) >= 0)
{
assert(move_is_ok(m));
assert(threat == MOVE_NONE || move_is_ok(threat));
- assert(!move_is_promotion(m));
assert(!pos.move_is_check(m));
- assert(!pos.move_is_capture(m));
+ assert(!pos.move_is_capture_or_promotion(m));
assert(!pos.move_is_passed_pawn_push(m));
assert(d >= OnePly);
}
- // ok_to_history() returns true if a move m can be stored
- // in history. Should be a non capturing move nor a promotion.
-
- bool ok_to_history(const Position& pos, Move m) {
-
- return !pos.move_is_capture(m) && !move_is_promotion(m);
- }
-
-
// update_history() registers a good move that produced a beta-cutoff
// in history and marks as failures all the other moves of that ply.
for (int i = 0; i < moveCount - 1; i++)
{
assert(m != movesSearched[i]);
- if (ok_to_history(pos, movesSearched[i]))
+ if (!pos.move_is_capture_or_promotion(movesSearched[i]))
H.failure(pos.piece_on(move_from(movesSearched[i])), move_to(movesSearched[i]));
}
}
}
+ // init_ss_array() does a fast reset of the first entries of a SearchStack array
+
+ void init_ss_array(SearchStack ss[]) {
+
+ for (int i = 0; i < 3; i++)
+ {
+ ss[i].init(i);
+ ss[i].initKillers();
+ }
+ }
+
+
// wait_for_stop_or_ponderhit() is called when the maximum depth is reached
// while the program is pondering. The point is to work around a wrinkle in
// the UCI protocol: When pondering, the engine is not allowed to give a
// splitPoint->cpus becomes 0), split() returns true.
bool split(const Position& p, SearchStack* sstck, int ply,
- Value* alpha, Value* beta, Value* bestValue, Depth depth, int* moves,
+ Value* alpha, Value* beta, Value* bestValue, const Value futilityValue,
+ const Value approximateEval, Depth depth, int* moves,
MovePicker* mp, Bitboard dcCandidates, int master, bool pvNode) {
assert(p.is_ok());
splitPoint->pvNode = pvNode;
splitPoint->dcCandidates = dcCandidates;
splitPoint->bestValue = *bestValue;
+ splitPoint->futilityValue = futilityValue;
+ splitPoint->approximateEval = approximateEval;
splitPoint->master = master;
splitPoint->mp = mp;
splitPoint->moves = *moves;