Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
constexpr int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
// Razor and futility margins
- constexpr int RazorMargin[] = {0, 590, 604};
+ constexpr int RazorMargin = 600;
Value futility_margin(Depth d, bool improving) {
return Value((175 - 50 * improving) * d / ONE_PLY);
}
- // Margin for pruning capturing moves: almost linear in depth
- constexpr int CapturePruneMargin[] = { 0,
- 1 * PawnValueEg * 1055 / 1000,
- 2 * PawnValueEg * 1042 / 1000,
- 3 * PawnValueEg * 963 / 1000,
- 4 * PawnValueEg * 1038 / 1000,
- 5 * PawnValueEg * 950 / 1000,
- 6 * PawnValueEg * 930 / 1000
- };
-
// Futility and reductions lookup tables, initialized at startup
int FutilityMoveCounts[2][16]; // [improving][depth]
int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
// History and stats update bonus, based on depth
int stat_bonus(Depth depth) {
int d = depth / ONE_PLY;
- return d > 17 ? 0 : d * d + 2 * d - 2;
+ return d > 17 ? 0 : 29 * d * d + 138 * d - 134;
+ }
+
+ // Add a small random component to draw evaluations to keep search dynamic
+ // and to avoid 3fold-blindness.
+ Value value_draw(Depth depth, Thread* thisThread) {
+ return depth < 4 ? VALUE_DRAW
+ : VALUE_DRAW + Value(2 * (thisThread->nodes.load(std::memory_order_relaxed) % 2) - 1);
}
// Skill structure is used to implement strength limit
};
template <NodeType NT>
- Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning);
+ Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode);
template <NodeType NT>
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth = DEPTH_ZERO);
Time.availableNodes = 0;
TT.clear();
Threads.clear();
+ Tablebases::init(Options["SyzygyPath"]); // Free up mapped files
}
&& !Skill(Options["Skill Level"]).enabled()
&& rootMoves[0].pv[0] != MOVE_NONE)
{
- for (Thread* th : Threads)
+ std::map<Move, int> votes;
+ Value minScore = this->rootMoves[0].score;
+
+ // Find out minimum score and reset votes for moves which can be voted
+ for (Thread* th: Threads)
{
- Depth depthDiff = th->completedDepth - bestThread->completedDepth;
- Value scoreDiff = th->rootMoves[0].score - bestThread->rootMoves[0].score;
+ minScore = std::min(minScore, th->rootMoves[0].score);
+ votes[th->rootMoves[0].pv[0]] = 0;
+ }
+
+ // Vote according to score and depth
+ for (Thread* th : Threads)
+ votes[th->rootMoves[0].pv[0]] += int(th->rootMoves[0].score - minScore)
+ + int(th->completedDepth);
- // Select the thread with the best score, always if it is a mate
- if ( scoreDiff > 0
- && (depthDiff >= 0 || th->rootMoves[0].score >= VALUE_MATE_IN_MAX_PLY))
+ // Select best thread
+ int bestVote = votes[this->rootMoves[0].pv[0]];
+ for (Thread* th : Threads)
+ {
+ if (votes[th->rootMoves[0].pv[0]] > bestVote)
+ {
+ bestVote = votes[th->rootMoves[0].pv[0]];
bestThread = th;
+ }
}
}
MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
double timeReduction = 1.0;
Color us = rootPos.side_to_move();
+ bool failedLow;
std::memset(ss-4, 0, 7 * sizeof(Stack));
for (int i = 4; i > 0; i--)
- (ss-i)->contHistory = this->contHistory[NO_PIECE][0].get(); // Use as sentinel
+ (ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel
bestValue = delta = alpha = -VALUE_INFINITE;
beta = VALUE_INFINITE;
if (mainThread)
- mainThread->bestMoveChanges = 0, mainThread->failedLow = false;
+ mainThread->bestMoveChanges = 0, failedLow = false;
size_t multiPV = Options["MultiPV"];
Skill skill(Options["Skill Level"]);
multiPV = std::min(multiPV, rootMoves.size());
- int ct = Options["Contempt"] * PawnValueEg / 100; // From centipawns
+ int ct = int(Options["Contempt"]) * PawnValueEg / 100; // From centipawns
// In analysis mode, adjust contempt in accordance with user preference
if (Limits.infinite || Options["UCI_AnalyseMode"])
if (idx > 0)
{
int i = (idx - 1) % 20;
- if (((rootDepth / ONE_PLY + rootPos.game_ply() + SkipPhase[i]) / SkipSize[i]) % 2)
+ if (((rootDepth / ONE_PLY + SkipPhase[i]) / SkipSize[i]) % 2)
continue; // Retry with an incremented rootDepth
}
// Age out PV variability metric
if (mainThread)
- mainThread->bestMoveChanges *= 0.517, mainThread->failedLow = false;
+ mainThread->bestMoveChanges *= 0.517, failedLow = false;
// Save the last iteration's scores before first PV line is searched and
// all the move scores except the (new) PV are set to -VALUE_INFINITE.
for (RootMove& rm : rootMoves)
rm.previousScore = rm.score;
- size_t PVFirst = 0;
- PVLast = 0;
+ size_t pvFirst = 0;
+ pvLast = 0;
// MultiPV loop. We perform a full root search for each PV line
- for (PVIdx = 0; PVIdx < multiPV && !Threads.stop; ++PVIdx)
+ for (pvIdx = 0; pvIdx < multiPV && !Threads.stop; ++pvIdx)
{
- if (PVIdx == PVLast)
+ if (pvIdx == pvLast)
{
- PVFirst = PVLast;
- for (PVLast++; PVLast < rootMoves.size(); PVLast++)
- if (rootMoves[PVLast].TBRank != rootMoves[PVFirst].TBRank)
+ pvFirst = pvLast;
+ for (pvLast++; pvLast < rootMoves.size(); pvLast++)
+ if (rootMoves[pvLast].tbRank != rootMoves[pvFirst].tbRank)
break;
}
// Reset aspiration window starting size
if (rootDepth >= 5 * ONE_PLY)
{
- Value previousScore = rootMoves[PVIdx].previousScore;
- delta = Value(18);
+ Value previousScore = rootMoves[pvIdx].previousScore;
+ delta = Value(20);
alpha = std::max(previousScore - delta,-VALUE_INFINITE);
beta = std::min(previousScore + delta, VALUE_INFINITE);
// Adjust contempt based on root move's previousScore (dynamic contempt)
- int dct = ct + int(std::round(48 * atan(float(previousScore) / 128)));
+ int dct = ct + 88 * previousScore / (abs(previousScore) + 200);
contempt = (us == WHITE ? make_score(dct, dct / 2)
: -make_score(dct, dct / 2));
// Start with a small aspiration window and, in the case of a fail
// high/low, re-search with a bigger window until we don't fail
// high/low anymore.
+ int failedHighCnt = 0;
while (true)
{
- bestValue = ::search<PV>(rootPos, ss, alpha, beta, rootDepth, false, false);
+ Depth adjustedDepth = std::max(ONE_PLY, rootDepth - failedHighCnt * ONE_PLY);
+ bestValue = ::search<PV>(rootPos, ss, alpha, beta, adjustedDepth, false);
// Bring the best move to the front. It is critical that sorting
// is done with a stable algorithm because all the values but the
// and we want to keep the same order for all the moves except the
// new PV that goes to the front. Note that in case of MultiPV
// search the already searched PV lines are preserved.
- std::stable_sort(rootMoves.begin() + PVIdx, rootMoves.begin() + PVLast);
+ std::stable_sort(rootMoves.begin() + pvIdx, rootMoves.begin() + pvLast);
// If search has been stopped, we break immediately. Sorting is
// safe because RootMoves is still valid, although it refers to
if (mainThread)
{
- mainThread->failedLow = true;
+ failedHighCnt = 0;
+ failedLow = true;
Threads.stopOnPonderhit = false;
}
}
else if (bestValue >= beta)
+ {
beta = std::min(bestValue + delta, VALUE_INFINITE);
+ if (mainThread)
+ ++failedHighCnt;
+ }
else
break;
}
// Sort the PV lines searched so far and update the GUI
- std::stable_sort(rootMoves.begin() + PVFirst, rootMoves.begin() + PVIdx + 1);
+ std::stable_sort(rootMoves.begin() + pvFirst, rootMoves.begin() + pvIdx + 1);
if ( mainThread
- && (Threads.stop || PVIdx + 1 == multiPV || Time.elapsed() > 3000))
+ && (Threads.stop || pvIdx + 1 == multiPV || Time.elapsed() > 3000))
sync_cout << UCI::pv(rootPos, rootDepth, alpha, beta) << sync_endl;
}
&& !Threads.stop
&& !Threads.stopOnPonderhit)
{
- const int F[] = { mainThread->failedLow,
+ const int F[] = { failedLow,
bestValue - mainThread->previousScore };
int improvingFactor = std::max(246, std::min(832, 306 + 119 * F[0] - 6 * F[1]));
// search<>() is the main search function for both PV and non-PV nodes
template <NodeType NT>
- Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode, bool skipEarlyPruning) {
-
- // Use quiescence search when needed
- if (depth < ONE_PLY)
- return qsearch<NT>(pos, ss, alpha, beta);
+ Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, bool cutNode) {
constexpr bool PvNode = NT == PV;
const bool rootNode = PvNode && ss->ply == 0;
+ // Check if we have an upcoming move which draws by repetition, or
+ // if the opponent had an alternative move earlier to this position.
+ if ( pos.rule50_count() >= 3
+ && alpha < VALUE_DRAW
+ && !rootNode
+ && pos.has_game_cycle(ss->ply))
+ {
+ alpha = value_draw(depth, pos.this_thread());
+ if (alpha >= beta)
+ return alpha;
+ }
+
+ // Dive into quiescence search when the depth reaches zero
+ if (depth < ONE_PLY)
+ return qsearch<NT>(pos, ss, alpha, beta);
+
assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE);
assert(PvNode || (alpha == beta - 1));
assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
Key posKey;
Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth;
- Value bestValue, value, ttValue, eval, maxValue;
+ Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
bool ttHit, inCheck, givesCheck, improving;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture, pvExact;
Piece movedPiece;
// Step 1. Initialize node
Thread* thisThread = pos.this_thread();
inCheck = pos.checkers();
+ Color us = pos.side_to_move();
moveCount = captureCount = quietCount = ss->moveCount = 0;
bestValue = -VALUE_INFINITE;
maxValue = VALUE_INFINITE;
if ( Threads.stop.load(std::memory_order_relaxed)
|| pos.is_draw(ss->ply)
|| ss->ply >= MAX_PLY)
- return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos) : VALUE_DRAW;
+ return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos)
+ : value_draw(depth, pos.this_thread());
// Step 3. Mate distance pruning. Even if we mate at the next move our score
// would be at best mate_in(ss->ply+1), but if alpha is already bigger because
(ss+1)->ply = ss->ply + 1;
ss->currentMove = (ss+1)->excludedMove = bestMove = MOVE_NONE;
- ss->contHistory = thisThread->contHistory[NO_PIECE][0].get();
+ ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
(ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE;
Square prevSq = to_sq((ss-1)->currentMove);
posKey = pos.key() ^ Key(excludedMove << 16); // Isn't a very good hash
tte = TT.probe(posKey, ttHit);
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
- ttMove = rootNode ? thisThread->rootMoves[thisThread->PVIdx].pv[0]
+ ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
: ttHit ? tte->move() : MOVE_NONE;
// At non-PV nodes we check for an early TT cutoff
else if (!pos.capture_or_promotion(ttMove))
{
int penalty = -stat_bonus(depth);
- thisThread->mainHistory[pos.side_to_move()][from_to(ttMove)] << penalty;
+ thisThread->mainHistory[us][from_to(ttMove)] << penalty;
update_continuation_histories(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty);
}
}
TB::ProbeState err;
TB::WDLScore wdl = Tablebases::probe_wdl(pos, &err);
+ // Force check of time on the next occasion
+ if (thisThread == Threads.main())
+ static_cast<MainThread*>(thisThread)->callsCnt = 0;
+
if (err != TB::ProbeState::FAIL)
{
thisThread->tbHits.fetch_add(1, std::memory_order_relaxed);
{
tte->save(posKey, value_to_tt(value, ss->ply), b,
std::min(DEPTH_MAX - ONE_PLY, depth + 6 * ONE_PLY),
- MOVE_NONE, VALUE_NONE, TT.generation());
+ MOVE_NONE, VALUE_NONE);
return value;
}
}
}
- // Step 6. Evaluate the position statically
+ // Step 6. Static evaluation of the position
if (inCheck)
{
- ss->staticEval = eval = VALUE_NONE;
+ ss->staticEval = eval = pureStaticEval = VALUE_NONE;
improving = false;
- goto moves_loop;
+ goto moves_loop; // Skip early pruning when in check
}
else if (ttHit)
{
// Never assume anything on values stored in TT
- if ((ss->staticEval = eval = tte->eval()) == VALUE_NONE)
- eval = ss->staticEval = evaluate(pos);
+ ss->staticEval = eval = pureStaticEval = tte->eval();
+ if (eval == VALUE_NONE)
+ ss->staticEval = eval = pureStaticEval = evaluate(pos);
// Can ttValue be used as a better position evaluation?
if ( ttValue != VALUE_NONE
}
else
{
- ss->staticEval = eval =
- (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
- : -(ss-1)->staticEval + 2 * Eval::Tempo;
+ if ((ss-1)->currentMove != MOVE_NULL)
+ {
+ int p = (ss-1)->statScore;
+ int bonus = p > 0 ? (-p - 2500) / 512 :
+ p < 0 ? (-p + 2500) / 512 : 0;
- tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
- ss->staticEval, TT.generation());
- }
+ pureStaticEval = evaluate(pos);
+ ss->staticEval = eval = pureStaticEval + bonus;
+ }
+ else
+ ss->staticEval = eval = pureStaticEval = -(ss-1)->staticEval + 2 * Eval::Tempo;
- improving = ss->staticEval >= (ss-2)->staticEval
- ||(ss-2)->staticEval == VALUE_NONE;
+ tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, pureStaticEval);
+ }
- if (skipEarlyPruning || !pos.non_pawn_material(pos.side_to_move()))
- goto moves_loop;
+ // Step 7. Razoring (~2 Elo)
+ if ( depth < 2 * ONE_PLY
+ && eval <= alpha - RazorMargin)
+ return qsearch<NT>(pos, ss, alpha, beta);
- // Step 7. Razoring (skipped when in check, ~2 Elo)
- if ( !PvNode
- && depth < 3 * ONE_PLY
- && eval <= alpha - RazorMargin[depth / ONE_PLY])
- {
- Value ralpha = alpha - (depth >= 2 * ONE_PLY) * RazorMargin[depth / ONE_PLY];
- Value v = qsearch<NonPV>(pos, ss, ralpha, ralpha+1);
- if (depth < 2 * ONE_PLY || v <= ralpha)
- return v;
- }
+ improving = ss->staticEval >= (ss-2)->staticEval
+ || (ss-2)->staticEval == VALUE_NONE;
- // Step 8. Futility pruning: child node (skipped when in check, ~30 Elo)
+ // Step 8. Futility pruning: child node (~30 Elo)
if ( !rootNode
&& depth < 7 * ONE_PLY
&& eval - futility_margin(depth, improving) >= beta
// Step 9. Null move search with verification search (~40 Elo)
if ( !PvNode
+ && (ss-1)->currentMove != MOVE_NULL
+ && (ss-1)->statScore < 23200
&& eval >= beta
- && ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
- && (ss->ply >= thisThread->nmp_ply || ss->ply % 2 != thisThread->nmp_odd))
+ && pureStaticEval >= beta - 36 * depth / ONE_PLY + 225
+ && !excludedMove
+ && pos.non_pawn_material(us)
+ && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
{
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and value
- Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
+ Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min(int(eval - beta) / 200, 3)) * ONE_PLY;
ss->currentMove = MOVE_NULL;
- ss->contHistory = thisThread->contHistory[NO_PIECE][0].get();
+ ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
pos.do_null_move(st);
- Value nullValue = -search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode, true);
+ Value nullValue = -search<NonPV>(pos, ss+1, -beta, -beta+1, depth-R, !cutNode);
pos.undo_null_move();
if (nullValue >= VALUE_MATE_IN_MAX_PLY)
nullValue = beta;
- if (abs(beta) < VALUE_KNOWN_WIN && (depth < 12 * ONE_PLY || thisThread->nmp_ply))
+ if (thisThread->nmpMinPly || (abs(beta) < VALUE_KNOWN_WIN && depth < 12 * ONE_PLY))
return nullValue;
- // Do verification search at high depths. Disable null move pruning
- // for side to move for the first part of the remaining search tree.
- thisThread->nmp_ply = ss->ply + 3 * (depth-R) / 4;
- thisThread->nmp_odd = ss->ply % 2;
+ assert(!thisThread->nmpMinPly); // Recursive verification is not allowed
- Value v = search<NonPV>(pos, ss, beta-1, beta, depth-R, false, true);
+ // Do verification search at high depths, with null move pruning disabled
+ // for us, until ply exceeds nmpMinPly.
+ thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / 4;
+ thisThread->nmpColor = us;
- thisThread->nmp_odd = thisThread->nmp_ply = 0;
+ Value v = search<NonPV>(pos, ss, beta-1, beta, depth-R, false);
+
+ thisThread->nmpMinPly = 0;
if (v >= beta)
return nullValue;
}
}
- // Step 10. ProbCut (skipped when in check, ~10 Elo)
+ // Step 10. ProbCut (~10 Elo)
// If we have a good enough capture and a reduced search returns a value
// much above beta, we can (almost) safely prune the previous move.
if ( !PvNode
&& depth >= 5 * ONE_PLY
&& abs(beta) < VALUE_MATE_IN_MAX_PLY)
{
- assert(is_ok((ss-1)->currentMove));
-
Value rbeta = std::min(beta + 216 - 48 * improving, VALUE_INFINITE);
MovePicker mp(pos, ttMove, rbeta - ss->staticEval, &thisThread->captureHistory);
int probCutCount = 0;
while ( (move = mp.next_move()) != MOVE_NONE
&& probCutCount < 3)
- if (pos.legal(move))
+ if (move != excludedMove && pos.legal(move))
{
probCutCount++;
ss->currentMove = move;
- ss->contHistory = thisThread->contHistory[pos.moved_piece(move)][to_sq(move)].get();
+ ss->continuationHistory = &thisThread->continuationHistory[pos.moved_piece(move)][to_sq(move)];
assert(depth >= 5 * ONE_PLY);
// If the qsearch held perform the regular search
if (value >= rbeta)
- value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, depth - 4 * ONE_PLY, !cutNode, false);
+ value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, depth - 4 * ONE_PLY, !cutNode);
pos.undo_move(move);
}
}
- // Step 11. Internal iterative deepening (skipped when in check, ~2 Elo)
- if ( depth >= 6 * ONE_PLY
- && !ttMove
- && (PvNode || ss->staticEval + 128 >= beta))
+ // Step 11. Internal iterative deepening (~2 Elo)
+ if ( depth >= 8 * ONE_PLY
+ && !ttMove)
{
- Depth d = 3 * depth / 4 - 2 * ONE_PLY;
- search<NT>(pos, ss, alpha, beta, d, cutNode, true);
+ search<NT>(pos, ss, alpha, beta, depth - 7 * ONE_PLY, cutNode);
tte = TT.probe(posKey, ttHit);
ttValue = ttHit ? value_from_tt(tte->value(), ss->ply) : VALUE_NONE;
moves_loop: // When in check, search starts from here
- const PieceToHistory* contHist[] = { (ss-1)->contHistory, (ss-2)->contHistory, nullptr, (ss-4)->contHistory };
+ const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
- MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, &thisThread->captureHistory, contHist, countermove, ss->killers);
+ MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
+ &thisThread->captureHistory,
+ contHist,
+ countermove,
+ ss->killers);
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
skipQuiets = false;
- ttCapture = false;
+ ttCapture = ttMove && pos.capture_or_promotion(ttMove);
pvExact = PvNode && ttHit && tte->bound() == BOUND_EXACT;
// Step 12. Loop through all pseudo-legal moves until no moves remain
// Move List. As a consequence any illegal move is also skipped. In MultiPV
// mode we also skip PV moves which have been already searched and those
// of lower "TB rank" if we are in a TB root position.
- if (rootNode && !std::count(thisThread->rootMoves.begin() + thisThread->PVIdx,
- thisThread->rootMoves.begin() + thisThread->PVLast, move))
+ if (rootNode && !std::count(thisThread->rootMoves.begin() + thisThread->pvIdx,
+ thisThread->rootMoves.begin() + thisThread->pvLast, move))
continue;
ss->moveCount = ++moveCount;
if (rootNode && thisThread == Threads.main() && Time.elapsed() > 3000)
sync_cout << "info depth " << depth / ONE_PLY
<< " currmove " << UCI::move(move, pos.is_chess960())
- << " currmovenumber " << moveCount + thisThread->PVIdx << sync_endl;
+ << " currmovenumber " << moveCount + thisThread->pvIdx << sync_endl;
if (PvNode)
(ss+1)->pv = nullptr;
// Singular extension search (~60 Elo). If all moves but one fail low on a
// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
// then that move is singular and should be extended. To verify this we do
- // a reduced search on on all the other moves but the ttMove and if the
+ // a reduced search on all the other moves but the ttMove and if the
// result is lower than ttValue minus a margin then we will extend the ttMove.
if ( depth >= 8 * ONE_PLY
&& move == ttMove
{
Value rBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE);
ss->excludedMove = move;
- value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode, true);
+ value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
ss->excludedMove = MOVE_NONE;
if (value < rBeta)
extension = ONE_PLY;
}
else if ( givesCheck // Check extension (~2 Elo)
- && !moveCountPruning
&& pos.see_ge(move))
extension = ONE_PLY;
+ else if ( pos.can_castle(us) // Extension for king moves that change castling rights
+ && type_of(movedPiece) == KING)
+ extension = ONE_PLY;
+
// Calculate new depth for this move
newDepth = depth - ONE_PLY + extension;
// Step 14. Pruning at shallow depth (~170 Elo)
if ( !rootNode
- && pos.non_pawn_material(pos.side_to_move())
+ && pos.non_pawn_material(us)
&& bestValue > VALUE_MATED_IN_MAX_PLY)
{
if ( !captureOrPromotion
int lmrDepth = std::max(newDepth - reduction<PvNode>(improving, depth, moveCount), DEPTH_ZERO) / ONE_PLY;
// Countermoves based pruning (~20 Elo)
- if ( lmrDepth < 3
+ if ( lmrDepth < 3 + ((ss-1)->statScore > 0)
&& (*contHist[0])[movedPiece][to_sq(move)] < CounterMovePruneThreshold
&& (*contHist[1])[movedPiece][to_sq(move)] < CounterMovePruneThreshold)
continue;
continue;
// Prune moves with negative SEE (~10 Elo)
- if ( lmrDepth < 8
- && !pos.see_ge(move, Value(-35 * lmrDepth * lmrDepth)))
+ if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
continue;
}
- else if ( depth < 7 * ONE_PLY // (~20 Elo)
- && !extension
- && !pos.see_ge(move, -Value(CapturePruneMargin[depth / ONE_PLY])))
+ else if ( !extension // (~20 Elo)
+ && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY)))
continue;
}
continue;
}
- if (move == ttMove && captureOrPromotion)
- ttCapture = true;
-
// Update the current move (this must be done after singular extension search)
ss->currentMove = move;
- ss->contHistory = thisThread->contHistory[movedPiece][to_sq(move)].get();
+ ss->continuationHistory = &thisThread->continuationHistory[movedPiece][to_sq(move)];
// Step 15. Make the move
pos.do_move(move, st, givesCheck);
{
Depth r = reduction<PvNode>(improving, depth, moveCount);
- if (captureOrPromotion) // (~5 Elo)
- r -= r ? ONE_PLY : DEPTH_ZERO;
- else
- {
- // Decrease reduction if opponent's move count is high (~5 Elo)
- if ((ss-1)->moveCount > 15)
- r -= ONE_PLY;
+ // Decrease reduction if opponent's move count is high (~10 Elo)
+ if ((ss-1)->moveCount > 15)
+ r -= ONE_PLY;
+ if (!captureOrPromotion)
+ {
// Decrease reduction for exact PV nodes (~0 Elo)
if (pvExact)
r -= ONE_PLY;
&& !pos.see_ge(make_move(to_sq(move), from_sq(move))))
r -= 2 * ONE_PLY;
- ss->statScore = thisThread->mainHistory[~pos.side_to_move()][from_to(move)]
+ ss->statScore = thisThread->mainHistory[us][from_to(move)]
+ (*contHist[0])[movedPiece][to_sq(move)]
+ (*contHist[1])[movedPiece][to_sq(move)]
+ (*contHist[3])[movedPiece][to_sq(move)]
r += ONE_PLY;
// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
- r = std::max(DEPTH_ZERO, (r / ONE_PLY - ss->statScore / 20000) * ONE_PLY);
+ r -= ss->statScore / 20000 * ONE_PLY;
}
- Depth d = std::max(newDepth - r, ONE_PLY);
+ Depth d = std::max(newDepth - std::max(r, DEPTH_ZERO), ONE_PLY);
- value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true, false);
+ value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
doFullDepthSearch = (value > alpha && d != newDepth);
}
// Step 17. Full depth search when LMR is skipped or fails high
if (doFullDepthSearch)
- value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode, false);
+ value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
// For PV nodes only, do a full PV search on the first move or after a fail
// high (in the latter case search only if value < beta), otherwise let the
(ss+1)->pv = pv;
(ss+1)->pv[0] = MOVE_NONE;
- value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, false);
+ value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false);
}
// Step 18. Undo move
else
{
assert(value >= beta); // Fail high
- ss->statScore = std::max(ss->statScore, 0);
+ ss->statScore = 0;
break;
}
}
{
// Quiet best move: update move sorting heuristics
if (!pos.capture_or_promotion(bestMove))
- update_quiet_stats(pos, ss, bestMove, quietsSearched, quietCount, stat_bonus(depth));
- else
- update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth));
+ update_quiet_stats(pos, ss, bestMove, quietsSearched, quietCount,
+ stat_bonus(depth + (bestValue > beta + PawnValueMg ? ONE_PLY : DEPTH_ZERO)));
+
+ update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + ONE_PLY));
// Extra penalty for a quiet TT move in previous ply when it gets refuted
if ((ss-1)->moveCount == 1 && !pos.captured_piece())
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
}
// Bonus for prior countermove that caused the fail low
- else if ( depth >= 3 * ONE_PLY
+ else if ( (depth >= 3 * ONE_PLY || PvNode)
&& !pos.captured_piece()
&& is_ok((ss-1)->currentMove))
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth));
tte->save(posKey, value_to_tt(bestValue, ss->ply),
bestValue >= beta ? BOUND_LOWER :
PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
- depth, bestMove, ss->staticEval, TT.generation());
+ depth, bestMove, pureStaticEval);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
ss->pv[0] = MOVE_NONE;
}
+ Thread* thisThread = pos.this_thread();
(ss+1)->ply = ss->ply + 1;
ss->currentMove = bestMove = MOVE_NONE;
+ ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
inCheck = pos.checkers();
moveCount = 0;
&& ttHit
&& tte->depth() >= ttDepth
&& ttValue != VALUE_NONE // Only in case of TT access race
- && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
- : (tte->bound() & BOUND_UPPER)))
+ && (ttValue >= beta ? (tte->bound() & BOUND_LOWER)
+ : (tte->bound() & BOUND_UPPER)))
return ttValue;
// Evaluate the position statically
ss->staticEval = bestValue = evaluate(pos);
// Can ttValue be used as a better position evaluation?
- if ( ttValue != VALUE_NONE
+ if ( ttValue != VALUE_NONE
&& (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER)))
bestValue = ttValue;
}
{
if (!ttHit)
tte->save(posKey, value_to_tt(bestValue, ss->ply), BOUND_LOWER,
- DEPTH_NONE, MOVE_NONE, ss->staticEval, TT.generation());
+ DEPTH_NONE, MOVE_NONE, ss->staticEval);
return bestValue;
}
futilityBase = bestValue + 128;
}
+ const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, nullptr, (ss-4)->continuationHistory };
+
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth >= DEPTH_QS_CHECKS) will
// be generated.
- MovePicker mp(pos, ttMove, depth, &pos.this_thread()->mainHistory, &pos.this_thread()->captureHistory, to_sq((ss-1)->currentMove));
+ MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
+ &thisThread->captureHistory,
+ contHist,
+ to_sq((ss-1)->currentMove));
// Loop through the moves until no moves remain or a beta cutoff occurs
while ((move = mp.next_move()) != MOVE_NONE)
}
ss->currentMove = move;
+ ss->continuationHistory = &thisThread->continuationHistory[pos.moved_piece(move)][to_sq(move)];
// Make and search the move
pos.do_move(move, st, givesCheck);
else // Fail high
{
tte->save(posKey, value_to_tt(value, ss->ply), BOUND_LOWER,
- ttDepth, move, ss->staticEval, TT.generation());
+ ttDepth, move, ss->staticEval);
return value;
}
tte->save(posKey, value_to_tt(bestValue, ss->ply),
PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
- ttDepth, bestMove, ss->staticEval, TT.generation());
+ ttDepth, bestMove, ss->staticEval);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
for (int i : {1, 2, 4})
if (is_ok((ss-i)->currentMove))
- (*(ss-i)->contHistory)[pc][to] << bonus;
+ (*(ss-i)->continuationHistory)[pc][to] << bonus;
}
CapturePieceToHistory& captureHistory = pos.this_thread()->captureHistory;
Piece moved_piece = pos.moved_piece(move);
PieceType captured = type_of(pos.piece_on(to_sq(move)));
- captureHistory[moved_piece][to_sq(move)][captured] << bonus;
+
+ if (pos.capture_or_promotion(move))
+ captureHistory[moved_piece][to_sq(move)][captured] << bonus;
// Decrease all the other played capture moves
for (int i = 0; i < captureCnt; ++i)
std::stringstream ss;
TimePoint elapsed = Time.elapsed() + 1;
const RootMoves& rootMoves = pos.this_thread()->rootMoves;
- size_t PVIdx = pos.this_thread()->PVIdx;
+ size_t pvIdx = pos.this_thread()->pvIdx;
size_t multiPV = std::min((size_t)Options["MultiPV"], rootMoves.size());
uint64_t nodesSearched = Threads.nodes_searched();
uint64_t tbHits = Threads.tb_hits() + (TB::RootInTB ? rootMoves.size() : 0);
for (size_t i = 0; i < multiPV; ++i)
{
- bool updated = (i <= PVIdx && rootMoves[i].score != -VALUE_INFINITE);
+ bool updated = (i <= pvIdx && rootMoves[i].score != -VALUE_INFINITE);
if (depth == ONE_PLY && !updated)
continue;
Value v = updated ? rootMoves[i].score : rootMoves[i].previousScore;
bool tb = TB::RootInTB && abs(v) < VALUE_MATE - MAX_PLY;
- v = tb ? rootMoves[i].TBScore : v;
+ v = tb ? rootMoves[i].tbScore : v;
if (ss.rdbuf()->in_avail()) // Not at first line
ss << "\n";
<< " multipv " << i + 1
<< " score " << UCI::value(v);
- if (!tb && i == PVIdx)
+ if (!tb && i == pvIdx)
ss << (v >= beta ? " lowerbound" : v <= alpha ? " upperbound" : "");
ss << " nodes " << nodesSearched
void Tablebases::rank_root_moves(Position& pos, Search::RootMoves& rootMoves) {
RootInTB = false;
- UseRule50 = Options["Syzygy50MoveRule"];
- ProbeDepth = Options["SyzygyProbeDepth"] * ONE_PLY;
- Cardinality = Options["SyzygyProbeLimit"];
+ UseRule50 = bool(Options["Syzygy50MoveRule"]);
+ ProbeDepth = int(Options["SyzygyProbeDepth"]) * ONE_PLY;
+ Cardinality = int(Options["SyzygyProbeLimit"]);
bool dtz_available = true;
// Tables with fewer pieces than SyzygyProbeLimit are searched with
{
// Sort moves according to TB rank
std::sort(rootMoves.begin(), rootMoves.end(),
- [](const RootMove &a, const RootMove &b) { return a.TBRank > b.TBRank; } );
+ [](const RootMove &a, const RootMove &b) { return a.tbRank > b.tbRank; } );
// Probe during search only if DTZ is not available and we are winning
- if (dtz_available || rootMoves[0].TBScore <= VALUE_DRAW)
+ if (dtz_available || rootMoves[0].tbScore <= VALUE_DRAW)
Cardinality = 0;
}
else
{
// Assign the same rank to all moves
for (auto& m : rootMoves)
- m.TBRank = 0;
+ m.tbRank = 0;
}
}