Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
return d > 17 ? 0 : 29 * d * d + 138 * d - 134;
}
- // Add a small random component to draw evaluations to keep search dynamic
+ // Add a small random component to draw evaluations to keep search dynamic
// and to avoid 3fold-blindness.
Value value_draw(Depth depth, Thread* thisThread) {
- return depth < 4 ? VALUE_DRAW
+ return depth < 4 ? VALUE_DRAW
: VALUE_DRAW + Value(2 * (thisThread->nodes.load(std::memory_order_relaxed) % 2) - 1);
}
Time.availableNodes = 0;
TT.clear();
Threads.clear();
+ Tablebases::init(Options["SyzygyPath"]); // Free up mapped files
}
if ( Threads.stop.load(std::memory_order_relaxed)
|| pos.is_draw(ss->ply)
|| ss->ply >= MAX_PLY)
- return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos)
+ return (ss->ply >= MAX_PLY && !inCheck) ? evaluate(pos)
: value_draw(depth, pos.this_thread());
// Step 3. Mate distance pruning. Even if we mate at the next move our score
TB::ProbeState err;
TB::WDLScore wdl = Tablebases::probe_wdl(pos, &err);
+ // Force check of time on the next occasion
+ if (thisThread == Threads.main())
+ static_cast<MainThread*>(thisThread)->callsCnt = 0;
+
if (err != TB::ProbeState::FAIL)
{
thisThread->tbHits.fetch_add(1, std::memory_order_relaxed);
&& pos.see_ge(move))
extension = ONE_PLY;
+ else if ( pos.can_castle(us) // Extension for king moves that change castling rights
+ && type_of(movedPiece) == KING)
+ extension = ONE_PLY;
+
// Calculate new depth for this move
newDepth = depth - ONE_PLY + extension;