/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
+ Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
namespace Search {
-/// Threshold used for countermoves based pruning
-constexpr int CounterMovePruneThreshold = 0;
-
/// Stack struct keeps track of the information we need to remember from nodes
/// shallower and deeper in the tree during the search. Each search thread has
Move excludedMove;
Move killers[2];
Value staticEval;
- Depth depth;
int statScore;
int moveCount;
bool inCheck;
bool ttPv;
bool ttHit;
int doubleExtensions;
+ int cutoffCnt;
};
Value score = -VALUE_INFINITE;
Value previousScore = -VALUE_INFINITE;
Value averageScore = -VALUE_INFINITE;
+ Value uciScore = -VALUE_INFINITE;
+ bool scoreLowerbound = false;
+ bool scoreUpperbound = false;
int selDepth = 0;
int tbRank = 0;
Value tbScore;
std::vector<Move> pv;
};
-typedef std::vector<RootMove> RootMoves;
+using RootMoves = std::vector<RootMove>;
/// LimitsType struct stores information sent by GUI about available time to