Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "pawns.h"
#include "position.h"
#include "search.h"
-#include "thread_win32.h"
+#include "thread_win32_osx.h"
/// Thread class keeps together all the thread-related stuff. We use
ConditionVariable cv;
size_t idx;
bool exit = false, searching = true; // Set before starting std::thread
- std::thread stdThread;
+ NativeThread stdThread;
public:
explicit Thread(size_t);
Pawns::Table pawnsTable;
Material::Table materialTable;
- Endgames endgames;
- size_t PVIdx;
- int selDepth;
- std::atomic<uint64_t> nodes, tbHits;
+ size_t pvIdx, pvLast;
+ int selDepth, nmpMinPly;
+ Color nmpColor;
+ std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
Position rootPos;
Search::RootMoves rootMoves;
Depth rootDepth, completedDepth;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
- ContinuationHistory contHistory;
+ CapturePieceToHistory captureHistory;
+ ContinuationHistory continuationHistory;
+ Score contempt;
};
void search() override;
void check_time();
- bool failedLow;
- double bestMoveChanges, previousTimeReduction;
+ double previousTimeReduction;
Value previousScore;
int callsCnt;
+ bool stopOnPonderhit;
+ std::atomic_bool ponder;
};
struct ThreadPool : public std::vector<Thread*> {
- void init(size_t); // No constructor and destructor, threads rely on globals that should
- void exit(); // be initialized and valid during the whole thread lifetime.
void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false);
+ void clear();
void set(size_t);
MainThread* main() const { return static_cast<MainThread*>(front()); }
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
- std::atomic_bool stop, ponder, stopOnPonderhit;
+ std::atomic_bool stop;
private:
StateListPtr setupStates;